Jawn
@potatojawn.bsky.social
110 followers 610 following 55 posts
29 | Just a lil doodle dude | Just a lil gamer guy | Silly lil fox | 18+
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Don't just tease her! Even wretches deserve chicken
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very cute very yes
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What if all you ever wanted to do was make snowflakes. And one day. You realized you weren’t very good at it anymore.
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zootopia soriku : )
i dont remember a thing from that movie ✌️
#kingdomhearts
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Decorative portrait commission completed for Eliaslion! thank you!
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Check out my new release! I made this one back in 2021 but never got the chance to put it out. I have remastered it and made an 8bit version of the song to go along with it!

open.spotify.com/album/1CKEFg...
PHASE
open.spotify.com
I am a mosaic of everyone I have ever loved, even for a heartbeat.

I think about this post all the time
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It's a long one, but my other favorite is Areppo, so this is still shorter (I'll reply with the rest of the alt text) 1/2
They put Radahn in the game!
wow that was a good game
The game ceases to be a game when the system doesn't (or fails to) reward the player. And the "game" becomes about pure mastery when the player doesn't care about a gold star and instead cares about becoming a star ✨
Thank you for coming to my TED talk.
And in that way, I think the most important decision a Celeste player can make is to continue. Don't give up until you overcome what you thought you could do.
This combines the players' internal reward system for seeking mastery and the game rewards. While a skilled player might see the death counter and say, "I can do better," a new player might say, "I tried so hard and I made it!"
There is an intrinsic feeling of accomplishment to overcoming difficulty, like climbing a mountain, but also the game constantly rewards you for doing the more difficult thing. It encourages the player to find strawberries, complete the rooms faster, with less deaths, etc.
To me it seems like the difference between extrinsic and intrinsic motivation. To which I mean, what is the game rewarding the player for doing vs what is the player finding personal enjoyment in. I think Celeste does a great job of blending the two, which may be why it's difficult to categorize.
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