Philip Hammer
@phammer.bsky.social
1.3K followers 270 following 46 posts
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
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Super nice to feature and call out individual artists that designed the new T-shirt collection.
DOOM @doom.com · 7d
Hugo ushers in Wave 1 of the id Signature Series capsule collection
Available for a limited time - go get yours today!
gear.bethesda.net/collections/...
Classic Volumetric Cloud Rendering
So glad to hear you found a new home, especially with custom tech!
All the best!
I have the same experience with my old Sony A7 II. Can't beat a full frame sensor even with some cheap standard lens.
Happy with my Pixel 9 Pro for everyday snapshots, but can't ignore the difference to a real camera.
Reposted by Philip Hammer
Catch my talk about DOOM:The Dark Ages at devcom today!
Reposted by Philip Hammer
In the wake of Quakecon, we had the opportunity to talk in depth about Doom: The Dark Ages path tracing with the developers. Many thanks to id's Billy Khan and Nvidia's Matt Stack for this one! youtu.be/CCBWtRMnMh8
Random, but I remember listening to Chukhung and the Shenzhou album in a night train through central china 23 years ago.
Music is sometimes weirdly connected to very specific memories.
I think earlier works like Patashnik were more similar to 76:14, no?
Substrata started that a different direction that Geir is still doing today.
Still one of the greatest ambient albums ever made
TIL - the 1997 release event for Biosphere's Substrata was on Svalbard archipelago close to the north pole. And MTV filmed it.
www.youtube.com/watch?v=9mZ-...
Biosphere @ North Pole MTV Special
YouTube video by tmtkview
www.youtube.com
Reposted by Philip Hammer
Lecture completed #CEDEC2025 - slides will be available soon.
For context, the book is from 1968, teaches binary math and the second image is subtitled with "modern computing system".
Not the book that I expected to find in the shelve of a croatian bar in the middle of nowhere.
Reposted by Philip Hammer
More new art! Shredder from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
Yeah, start of the next decade!
Welcome to us old folks, man ☺️
Research, competition check, you name it 👍
Caught all of our amazing concept art team :)
Thank you so much for the generous gifts, @phammer.bsky.social! Big shout out to everyone at id, who signed the game for me, too! You guys are awesome!!! 🥰 And now, lets play some #Doom!!! 🔥
Good stuff, looks amazing!
DOOM: The Dark Ages launch party in Dallas downtown was 🔥