Tob
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misselbrookaudio.bsky.social
Tob
@misselbrookaudio.bsky.social
240 followers 370 following 65 posts
[Eng/한국어 OK] 🎮 Video game sound designer at Frontier Developments. Also cooking up sounds for @pawstagame.bsky.social 🐭🍝 오리도 좋아합니다 🦆 http://MisselbrookAudio.com
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S-tier Windows update has dropped
I love seeing these design/bug fixing processes 😄 awesome stuff!
Hey~! I’m gonna be at Develop on Wednesday and Thursday this week! Who else is gonna be there? 🙋‍♂️ I’d love to chat about #IndieGameDev and see the cool stuff you’re all working on 😄
Less of a focus on realism/hyper-realism, which I suppose would have been because of limitations at the time, but I feel like it produced so many uniquely stylised games. That’s what draws me to indie games these days!
Ooh I always find UI sounds so difficult. They’re the biggest offender for liking the sound in the DAW but hating it in game 😆

Generally a fun challenge though! No doubt that cat pics will help 🐈
Interesting! One of those things that I've never even considered 😅 Looking good! Digging the visual style.
Woah~!!! That’s so exciting 🤩
Reposted by Tob
Just found out that Pawsta 🐭 is #1 on Steam when checking out Coming Soon under the cooking tag 🤯
store.steampowered.com/tags/en/Cook...
Wow this looks fantastic~ 😄

The atmosphere, the visuals, and the gameplay looks so responsive and satisfying too!
They all look so drinkable 🤤 I love the colours on bottom right. I’d say that’s my second favourite behind apple 🍎
Oh man yeah this is gold! Thanks for the link Damian, excited to jump down this rabbit hole 😄
It's one of the things that inspires me the most when working on games. And as a player, this kind of world-building really draws me in.
I don't know how many times I've been up at 2am reading the Trivia/Lore section of the Terraria wiki. Steam doesn't track those hours.
At my previous job I was so excited when I found wiki articles and YouTube videos/comments discussing and theory-crafting about the mob sounds I made on Minecraft Dungeons. (Fans of the franchise talking about the lore implications of the sounds my throat made. How cool is that?)
Plus the methods for executing this are endless - Simple suggestive sound design? Great. Hiding codes in sound spectral data? Incredibly fun. LACK of sound?? (I always found it super eerie how Khezu didn't have a musical theme when I played Monster Hunter on the PSP).
It's such a fantastic way to engage the community and immerse them in your game world. Players love to find secrets, and when information is incomplete, they love to try piecing the puzzle together themselves.
"Does the end-game boss sound kinda similar to the mysterious relic at the centre of the first village, or am I just imagining it?"

"Why is the character's voice different when they use the Corrupted Dagger weapon?" (random examples)
One of the best feelings as a game sound designer is when the game's community engages with the sounds you've designed. Games with rich lore offer so much opportunity for fun and intriguing sound design. It's a great way to reinforce the world-building and tease at hidden secrets
Hello! Quick thread here about game audio, lore, and community engagement 🧵

#IndieDev #GameAudio #GameDev
Awesome feed! Keep spamming please ^^
Instant follow! Thanks for making it. So many brilliant games and studios 😄
Go wishlist~~!!!!
And we now have a Steam page! 🥳
Please W I S H L I S T to support us, the first 48 hours are super important for getting noticed! 😇
Reposted by Tob
Pawsta just got featured in Wholesome Direct! We're so thankful for the support & encourage everyone to wishlist/ support all the other fantastic cozy games that were featured! 😍 @wholesomegames.com
#WholesomeDirect
My god this looks so packed full of juice! Followed + wishlisted. Excited to see what comes!