Pete Mc Nally
@mcpoly.bsky.social
300 followers 900 following 57 posts
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
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Aw man I'm sorry to hear it. The industry is in absolute tatters, we had a particularly difficult couple of weeks in Ireland
Thanks Vic hope all is well
Some underwater raytraced fog tests in Toolbag 5.02b www.artstation.com/artwork/3EVNZg
Reposted by Pete Mc Nally
Missed our deep dive on Toolbag's Displacement materials? 🤔

Now’s your chance to catch up & read @petesonearth's guide on leveraging Toolbag’s displacement shader & combining it with other exciting features to bring complexity to your art.

🔗 Read Now: marmoset.co/posts/displa...
Some high res content from the displacement article I worked on for @marmoset3d.bsky.social
#gameart #materials
www.artstation.com/artwork/zxKnaQ
This was a pleasure to work on, check out the article if you've every wanted to give real-time displacement a shot in Toolbag! #gameart
🌠 Craft striking 3D art with our masterclass guide by Pete McNally on displacement materials in Toolbag. Bring depth to your art by combining the displacement shader with subdivision, baking, material layering, & triplanar projection.

🔗 Read Now: https://marmoset.co/posts/displacement-materials-i…
Enhancing Realism with Displacement Materials in Marmoset Toolbag | Marmoset
Defining a Displacement Shader by Pete Mc Nally The displacement shader is a powerful tool to add realism and detail to your renders. Displacement mapping works by adjusting the elevation of a…
marmoset.co
Reposted by Pete Mc Nally
🎨 Toolbag Artist Highlight - Dandadan Fan Art -The Serpo Aliens by Hyunseok Jin

Find more of Hyunseok’s work on Artstation: https://www.artstation.com/jinhyunsuk

👉 Tag your art with #madewithMarmoset for a chance to be featured.

Bake, texture, and render your art in Toolbag: marmoset.co
Sometimes they just need a good shuffle
This time of year you're lucky if you find one sweet you like in the Christmas leftovers! Two sweets scanned with the Creality Otter, processed and simmed in 3DSMax and rendered in Toolbag 5
#gameart #3Dscanning
Reposted by Pete Mc Nally
Change environments dynamically using Havok Physics! Block paths, open new areas, or float leaves to gently rest on the debris. youtu.be/t2EHG-1zFmE
Dynamic Destruction with Havok Physics
YouTube video by Havok
youtu.be
Finished Silent Hill 2 Remake and got the "Leave" ending. Hats off to Bloober, that was superb
Yeah pretty quick to iterate, you can drag drop materials from the library into layered mats, and use as many masks as you like with controls for contrast/brightness and whatnot
I've been testing displacement with triplanar mapping and vertex colour masks in Toolbag 5, quite a powerful workflow. More to follow
An Iceberg doodle using Reality Capture and @marmoset3d.bsky.social Toolbag 5 #gameart #raytracing
Texturing progress #gameart
Work in progress #gameart
I dug out some old moss textures to see if they hold up with newer renderers (raytracing in @marmosetco ) and I think they do! Took some dialling in of the SSS and lightening the AO but the results aren't bad. the material is available here for FREE:
mcpoly.gumroad.com/l/nCdJR
Latest #3D work, and first personal project this year, some tasty pastries! 3DSMax, Metashape, Photoshop, Knald and Toolbag
www.artstation.com/artwork/ble2rd