Max
banner
maxvanleeuwen.com
Max
@maxvanleeuwen.com
120 followers 42 following 84 posts
Digital Designer All posts my own work maxvanleeuwen.com
Posts Media Videos Starter Packs
November 6, I'll be hosting a talk at nextReality festival in Hamburg!

Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!

nextrealityfestival.com/en/our-speak...

@nextrealityhamburg.bsky.social #augmentedreality #AR
WIP sundial in AR! 🕰️🌞

using the sun's real-time position + my self-shadowing renderer (LUX)

the dial is rotated based on latitude. then its shadow reads solar time!

sundial from muzea.malopolska.pl/en/objects-l...

#gamedev #AugmentedReality #shaders
Using the sun's real-time location in AR, for more realistic shadows!

My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙

Asset Library & GitHub: github.com/max-van-leeu...

Lens: www.snapchat.com/lens/1b41e32...

#augmentedreality #gamedev
updated my Nuke tools for Nuke 16 / PySide 6 compatibility!

will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and github :)

#nuke #vfx #compositing #foundry
I added highscores to AR Flower Drawing!

The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻

If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!

#augmentedreality #snapAR #gamedev #lensstudio
Sprite Crop: a simple & useful Lens Studio shader!

(I posted it to the Asset Library just now :)

crop a texture and automatically resize to fill. great for UI elements & sprite sheets

Texture credit: assetstore.unity.com/packages/2d/...

#AugmentedReality #gamedev #SnapAR #lensstudio
2. Vibrancy

A saturation boost where saturation is lowest. With option to preserve skin tones.

#vibrance #saturation
I'm sharing 2 new Lens Studio subgraphs!

1. Cubic Bezier (CSS-style)

Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...

Download: github.com/max-van-leeu...

#shaders #lensstudio #ar #gamedev
had an idea for a new emoji so I officially proposed it to @unicode.org

my proposal & more info: maxvanleeuwen.com/emoji

if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html

I'll hear back from them in November 🤞
AE Pixel Repeat 1.1 is out!
It's on discount this week @aescripts.com :)

Transparency now works in Visualizations, and I fixed a couple small issues.

Download: aescripts.com/pixel-repeat/
AoM water shader in Lens Studio, explained:

the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup

the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch)

🌊 super simple, but effective 🌊

#gamedev #xr
Age of Mythology in AR!
> Experiment/Fan art (not affiliated)

I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)

Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
My first ever After Effects plugin is live!

Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.

Go check it out! aescripts.com/pixel-repeat

#aftereffects #glitchart