Matrices
@matrices.bsky.social
2.3K followers 220 following 1.1K posts
Dog-person and pretty excited about fursuits. http://www.Matrices.net
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HI. I'm a creature of the Internet who has been around for a long time. You may know me from my cartoony furry art, or my fursuit tutorial teaching efforts, VRC endeavors, or my hiking photos. I use bsky for enrichment. If you found me here & followed me you have to be nice to me, I'm sensitive.
An ink drawing of my fursona Matrices, done with a brushpen and fine tip pen on rough toothed paper. Matrices is a doggy with a large snout and folded back ears. The expression is sly and tongue is out. #art #furryart #furry My furona Matrices as a fursuit now! A selfie is being taken.  Next to another fursuit cosplay I built being worn by a friend, Growlithe the pokemon. Matrices has soft grey fur, a grey nose, and green eyes. Many whiskers are featured as well. Growlithe is an orange and cream colored pokemon with a big pink tongue and grey eyes. #fursuit #cosplay A VRChat photo of my main avatar, colored by me of my coyote character. The base I use is by Skip4d. My coyote character is a brown and orange coyote with yellow eyes and cream colored markings. There is also audiolinked colors that I enjoy that make some parts look rainbow. The setting is a graffiti wall and I have painted a doggy in the spraypaint system there. I am in the foreground pointing and taking a selfie. #vrchat #vrc This is a typical scene and setting for the hikes I enjoy going on frequently. Rocky coastline and scraggly trees with moss and lichen. For these I often post only with emoji because the photos should speak for themselves. I live in the pacific northwest and live near many parks and enjoy hiking all the time and finding the deepest moss that I could encounter as a goal. #hiking #pnw #outdoors
I gave it a chance but had to revert AutoHold settings on almost all my pickups(save a few that made sense to be magnetic/sticky, like candy). I added to this post someone made w/feedback to suggest an udon-exposed thing, or better a personal setting in the menu. feedback.vrchat.com/open-beta/p/...
[1706] Allow Auto-Hold to be Optional For VR Users | Open Beta | VRChat
For how much I like auto-hold being available for accessibility, I really hope that it can be toggled off in the settings for VR users.
feedback.vrchat.com
I did my best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It has been tested as best we can do.
I have been clicking!! I enjoy seeing them in the thread with the past context all together!
Hahahaha omg, so I still haven't found the need to buy one but if the time has to come for it, I feel like I want a chainmail glove to use with it if I ever do.
Dedicating all my my braincells to fix a stupid bug in something that can't be tested alone is so stressful. I think I figured it out. I think the new behavior is better even if the bug is not fixed, but the bug is so hard to reproduce ahhhh.
I gave up and left the drive through so unsatisfied. So I stopped at Donut House instead. I picked out and bought my donuts and then the lady there gave me 2! additional! free! donuts! So so so much better. It's like she KNEW and made it all right after that time I wasted in the drive thru. Yay.
All week I wanted a shake full of enrichment crumbs(aka McFlurry, Blizzard, Sonic Blast etc) Today I made the mistake of attempting McDonald's. The drive thru was full. I was deep in it by the time I saw the No Ice Cream sign. I had to walk out and ask the car behind me to reverse so I could escape.
Ahh I am so glad you figured it out!!! I also share a burning dislike of Comcast/xfinity. >:( Hope you got it uploaded successfully.
We did it! We accomplished and made something really awesome as a team for VRChat Spookality! I'm thrilled everything (within our control) is working. We will have a big reveal soon, for now have this less exciting performance stats preview as a teaser.
Windows good rated, mobile medium rated. 14900 triangles and 2 skinned meshes, 2 materials slots. My teammates are DekaWolf and Scrunk.
hm.. Come over to my house! (Just kidding.... unless?)
Appeased for now because my constraints are working finally.
Mad at Unity and Blender day! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhh. (Me screaming)

..Worth it soon I hope.
Excited for you! Hope it all goes smooth and perfect with the best results! Cheering you on!
Woohoo! Hope it was delicious!
Looks awesome! Nice work!
Happy birthday to the best mink friend ever!!
Reposted by Matrices
LOOK at how cute this little doodle by @matrices.bsky.social is GOOSHHHH
Also depending on the avatar model version i know there's 1 out there that has a copy of the vrcsdk itself & will break stuff SO bad if its imported over the top in a project. I kinda wonder if its the case(Im just speculating). Either way look thru that import list & uncheck items as needed!
If you have questions or need more screenshots to help let me know. I can also help thru telegram if you find me as Matrices there.
These simply need unchecked & not imported. If later turns out you unchecked something you needed, just open your unitypackage again & be selective on what it imports. Generally you're the one choosing & installing the newest shader version &any helper tools you like Before the avatar file goes in.
When you install your Avatar's files, carefully go through the import list of what it is installing. If its putting a "helper tool" like pumkin, or a shader like Poiyomi especially if it has things that arent showing up as "new" its overwriting something! I think this is what's causing you anguish.
Here are examples of project-breaking things included in a Unitypackage from an avatar creator by accident: Old Pumkin avatar tools version, this will break a project. Uncheck this on import! Also here is an example of a Shader that WILL break stuff. Com.poiyomi.toon is an old version!
Pumkin avatar tools should never be imported into a new unityproject in this way Shaders should never be included in a avatar package in this way, this breaks it!
Some makers call the Material a "shader" but there is a difference here. This is the material that is for an avatar it references a shader that you want to keep up to date. Here is another example of that.
A folder titled "Shaders" from a Bento model project. These are .mat files, these are Materials, not Shaders.