Love and Blades πŸ”ž 🩸πŸ”ͺ
lavenderparagen.bsky.social
Love and Blades πŸ”ž 🩸πŸ”ͺ
@lavenderparagen.bsky.social
36 followers 52 following 390 posts
She/Her, sometimes We/Us We're not a system though Just a girl cutting and drawing and being a suuuuuuuuuuuuuper gay. Always happy to get to know others like me. Also do loli/eroguro/guro art. Konbini fangirl <3 #sh #shbsky #slittwt #slitbsky #painkink
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Sadly, it's all been relegated to the depths of my brain for the time being, since I don't really like posting about projects that don't have anything majorly new with them

I'll figure it out eventually though, and hoo boy when I do it's gonna be very satisfying to have out there
Goddamn you were right, this is really easy, if a bit weird in spots, but everything computers is weird and fucked up anyway
most of it is super easy, just time consuming. if you're wanting to make one yourself, i know enough that i can maybe help with errors or getting desired visual effects or features or w/e but i am still pretty surface level with stuff. gotta make something less linear to really get a handle on it
Ahh
Sorry, it's just so high-brow, my brain is too shrimple
So if I'm understanding this right, letting little girls have pronouns leads to a fiscal cliff?
Not much if any, but having experience with a different engine is better than not having experience with any

Tysvm for the info, mō-chan πŸ₯°
Good to know!
Guess I have a few months (it's the one in january yeah?) to teach myself some stuff and figure all that out
Probably a good idea I start off with these anyway and not have my first project be the metroidvania I wanna make...
Ooo that sounds like it's gonna be fun
How hard is it to program a vn would you say...
Oh yeah? Is silly little mō-chan gonna get all bitey? How adorable 🀭
Feral little sister who expresses love through biting and a physically deteriorating big sister who's anemic because of her little sister's bullshit β™‘β™‘β™‘
My project went from a short and simple DOOM/ULTRAKILL sorta game to me mapping out an entire metroidvania and working on concepts for each upgrade and learning 2D animation for it
On top of already needing to teach myself to program
Ballooning might be too generous a term...
Psychos who'd kill you for looking at another girl πŸ˜΅β€πŸ’«
Playing Blue Archive to see what the fuss is about
Add that to my, unfortunately, growing list of Gachas...
The urge to run a blade along my throat and let that beautiful crimson liquid coat my body
To be forgotten, left to rot in a shell of my own dried, hardened blood
I would give anything for that sweetest death
To know that my end is here, and that it's come by my own hand
That's not to say the other ones are bad or ill-fitting, though. Ultimately, I think any of these palettes could work really well, A D and H are just my personal favorites
Reposted by Love and Blades πŸ”ž 🩸πŸ”ͺ
Experimenting with colours for the protagnist of the game I'm working on. It doesn't have a name yet but it's a dodgeball based JRPG I'm putting together in Godot. Which colours are your favourites?

#gamedev #indiedev #characterdesign #drawnwithkrita
martial fighters
H has a really pleasant, sort of autumnal vibe to it, and I think it really fits the personality of the posing. Idrk much about the character, but the pose makes them seem pretty carefree and like they'll go wherever things take them, which I think autumn vibes fit for
I really like A, D, and H
A feels like the kind of color palette you'd see on an old game's protag
D feels almost like a "player 2" sorta vibe, but it's also a really unique palette for a protag to have, since they're usually restricted to more muted and standard colors, especially if they're
Reposted by Love and Blades πŸ”ž 🩸πŸ”ͺ
Diegetic music and sound occulsion in the game world. #solodev #indiedev #unrealengine #indiegame #ingamemixing