JS Bourdon
@jsbourdon.bsky.social
130 followers
160 following
12 posts
Graphics programmer working on PIX these days.
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Reposted by JS Bourdon
Reposted by JS Bourdon
Reposted by JS Bourdon
JS Bourdon
@jsbourdon.bsky.social
· Jun 2
PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more - PIX on Windows
Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: PIX 2505.30 – supports the new retail ...
devblogs.microsoft.com
JS Bourdon
@jsbourdon.bsky.social
· May 9
PIX 2505.09 - Revamped UX, Improved Usability, and Many New Features - PIX on Windows
Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s re...
devblogs.microsoft.com
Reposted by JS Bourdon
Reposted by JS Bourdon
Reposted by JS Bourdon
Adam Sawicki
@asawicki.info
· Jan 31
AgilitySDK 1.716.0-preview and 1.615-retail - DirectX Developer Blog
We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed infor...
devblogs.microsoft.com
JS Bourdon
@jsbourdon.bsky.social
· Jan 7
NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation | NVIDIA Technical Blog
NVIDIA today unveiled next-generation hardware for gamers, creators, and developers—the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit…
developer.nvidia.com
JS Bourdon
@jsbourdon.bsky.social
· Dec 16
PIX 2412.12 - Texture/Buffer/Visualizer improvements, Work Graph Shader Debugging, and many Timing Capture improvements - PIX on Windows
Today we released PIX on Windows version 2412.12, which can be downloaded here. This release includes several new improvements to GPU Captures and Timing Captures, including: GPU Captures: Custom Buff...
devblogs.microsoft.com
Reposted by JS Bourdon