jasmine james
@jasmo.bsky.social
620 followers 1.4K following 950 posts
Freelance games PR person @ Double Jump (Fellow Traveller), Ziggurat Interactive and indie clients. 📧: [email protected] I bring a kind of clown reaction photos and bad dad jokes vibe to the party that everybody loves actually (she/her)
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jasmo.bsky.social
Hi, I'm Jasmine James, a freelance games PR. 👋🏽

I'm currently working with Double Jump (Fellow Traveller - Citizen Sleeper 2, Afterlove EP), Ziggurat (retro games), and taking on indie clients.

Indie or a small team looking for PR/influencer help? Drop me a line at [email protected] 💌
jasmo.bsky.social
Glad to hear you like to get the emails and that they aren't just cluttering your inbox 😅
jasmo.bsky.social
this industry is sooooo ridiculous sometimes but then you work on an announcement that people seem genuinely very happy about and you remember that games are good (sometimes) and that me sending my silly little emails brings joy to people :)
Reposted by jasmine james
antlervel.vet
WHEN THERE’S TREASURE BEHIND THE WATERFALL: Oh wow. Yes, very clever! Waterfall treasure! No one’s ever done that before. Lazy jackass

WHEN THERE’S NO TREASURE BEHIND THE WATERFALL: Wow. Too stuck-up to put treasure there huh? Too much of a fucking ICONOCLAST for that? Piece of shit. FUCK you
jasmo.bsky.social
is this something you'd like code for perchance 🕵🏽‍♀️
Reposted by jasmine james
littlecornersgame.bsky.social
We’re so excited to be part of #SteamNextFest with Little Corners - a cozy decorating game to unwind and find your zen🏡.
store.steampowered.com/app/3892990/...
Also in Next Fest? Drop your game below and let’s spread some love! 🌿
#littlecornersgame #cozygaming #IndieDevs
jasmo.bsky.social
Congrats, Patrick! Would love to be on that PR outreach list to hear about your plans in the role!
jasmo.bsky.social
If you haven't done your outreach AT LEAST a week before (and that's pushing it) then you're doing your game a disservice 😭
jasmo.bsky.social
No shame in choosing not to be part of it, either!

If you were too busy focusing on the demo build itself and having done enough marketing - press and content creator outreach - then these are good reasons to change your mind!
jasmo.bsky.social
Keeping a close eye on this one.

Didn't know much before gamescom but was captivated by the booth even on a busy showfloor, looks like wonderful, chill, "exploring is the fun" type antics.
gamesmarkt.bsky.social
The new game from @aesirinteractive.bsky.social was originally intended for release as a Windstorm game. Now, Aesir, NightinGames and the game's publisher, Mindscape, have agreed with Alias Entertainment to remove the Windstorm brand from the game.

www.gamesmarket.global/games-and-pr...
jasmo.bsky.social
as one of those gays who can't drive, this is basically a fantasy adventure game for me
jasmo.bsky.social
Google, you will answer for your crimes!

fwiw I know you want to help even if it can be frustrating for folks on either side of this (i say either side, like we aren't all on the side of "helping people know about cool things to play")
jasmo.bsky.social
Exactlyyyyy, as a PR person I have to find ways to get creative around this. Sometimes it's like "well this game is like this popular game meets x" or "previous similar game you covered did numbers" or just really appealing to the right writer?
jasmo.bsky.social
was the colour coordination w the jumper on purpose?
jasmo.bsky.social
While also being funny and kind! Truly the face of the league (I will not welcome any other candidates for this)
jasmo.bsky.social
I know John at Kotaku often talks about the indiepalooza posts doing really well for the site but yeah - is that happening consistently?

We have to be realistic about the situation/or work w press to figure out HOW something can do numbers for them. e.g highlighting data from other sources
jasmo.bsky.social
No Clip (in all its forms) is the fricking best. So glad to see the second channel do numbers, too!
dannyodwyer.bsky.social
We've added 14k YouTube subs to noclip_2 in the past month, pretty much exclusively covering underground and indie games like this. Please come be part of what we're building over there.
noclipvideo.bsky.social
House of Necrosis by @warkus.bsky.social wears it's influences on it's sleeve. But it's roguelite loop and mystery dungeon gameplay presents a whole new challenge.

www.youtube.com/watch?v=K3Wb...
jasmo.bsky.social
In any case, I'm glad the game is doing well without press coverage!
jasmo.bsky.social
Supporting and taking lesser-known sites seriously is also key, so that they CAN become as big as Kotaku and that there are more spaces for folks to speak about great games.

Finally - this highlights why it's important to have a comprehensive marketing plan and not counting on any one part.
jasmo.bsky.social
It's also important not to disrespect the sites that aren't Kotaku, RPS et. al. Who's to say their audiences are especially interested in Little Rocket Lab and would generate sales, versus a smaller, more niche site with a switched on city-building audience?
jasmo.bsky.social
Looking at the launch press release (which is quite short), there's none of that data, no highlight of the hook, no info about requesting a code - unless that's in the preamble text I can't see. There's also a typo in the title of the Games Press version (unsure if that's your fault or theirs).
jasmo.bsky.social
In comms, did you highlight that it's on Game Pass, for example? Did you leverage the data for the demo or the support from content creators - stuff that shows press their articles would be read, too?
jasmo.bsky.social
As someone who regularly works with bigger and smaller gaming press, it's really about the angle and the execution. I know No More Robots sends to its own list for example - is that list updated regularly to keep track of all the layoffs and new contacts?
jasmo.bsky.social
see: Megabonk as an example.

Journalists actively want to cover smaller indie things but are sometimes unable to. It's not a case of "you're not big, fuck off," I think that's quite harsh and an unfair understanding of the pressures they're under, if I'm honest.