IrregularSaturn (COMMISSIONS OPEN)
@irregularsaturn.bsky.social
970 followers 230 following 170 posts
Pixel artist, illustrator and physicist. I work with multiple styles and often robotize people. Currently inactive, but alive. he/him / 6♄ / PT-BR & EN irregularsaturn.carrd.co
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📢 PIXEL ART COMMISSIONS📢

Prices were lowered by ~10%!
I'm available to work on single-pose pixel art pieces
(no animations/sheets)

🔁I appreciate sharing to help spread the word! 🔁
[ Lambda ]

Style M #pixelart commission for DubiousRobot.

#stylem
Reposted by IrregularSaturn (COMMISSIONS OPEN)
Magic Sigman

Source: Magic Man
Rockman & Forte (SFC) by Capcom

#SigmaPosting #SigOrTreat #MagicMan #MegaMan #Rockman&Forte #SFC #Capcom
A sprite edit combining Magic Man onto Sigma's body. On the left over the reaper body he holds a red cane holding a crystal ball, and on the right he has playing cards sticking out of where Sigma's sickles normally were mounted.

Something about this just feels perfectly fine. He could genuinely look like this.
(Mega Man X: Union)
Had to rewrite RMMZ's whole text rendering pipeline, but now I can fully customize font properties for specific characters in a message as function of index and frame, meaning they can be animated!
[ Sundered Violen ]

My half of an art trade with @essai.bsky.social !

#pixelart #stylex
Omicron, the Outsider

Redesign of an old character that I tend to keep hidden for reasons I cannot disclose...
Just finished Silksong. Definitely a worthy sequel. Can't wait for the third game featuring Pablo.
Reposted by IrregularSaturn (COMMISSIONS OPEN)
Sonic Man was built for running. Despite being the 06th fastest Robot Master, he can augment his speed with the help of Jewel Man's minerals. He's rumored to have the potential to ascend to new levels of speed if enough gems are used at the same time.

#MegaMan #SonictheHedgehog
GMN-044: Sonic Man
[ Oryx ]
The Taken King, from Destiny, turned into a Reploid! Style X #pixealrt commission for King Galaxy as part of his music video.
www.youtube.com/watch?v=6MUC...
#stylex
[ Lumen ]
Style X #pixelart commission for RedRickDias.

#stylex
[ The Crew of The Comet's Tail]

Style T #pixelart commission for Nuklear Sunrise.

#stylet
[ Orgen ]
S3&K pixel art commission for Milana the Rebel.
Reposted by IrregularSaturn (COMMISSIONS OPEN)
Glad to see the Starforce Legacy Collection! I've started playing the series for the first time a few months ago in a portable device and I've been enjoying it. Perhaps by the time I get to Starforce 3 I'll play it via the collection.
Reposted by IrregularSaturn (COMMISSIONS OPEN)
News: Mega Man Star Force Legacy Collection Screenshots, Art
www.rockman-corner.com/2025/09/mega...
Reposted by IrregularSaturn (COMMISSIONS OPEN)
Finally done.. 🗿🗿🗿🗿🗿

Yeah I drew BN6 with the obvious inspiration bc it was perfect to draw that based on..
My mecha versions of Hornet and the Knight and their foe, digital Radiance, made back in 2022.
Here is my mandatory Hornet Silksong fanart!
[ Wart / Mamu in Metroid ]
Multiple style pixel art commission for @mysticalcatlife.bsky.social, as part of a collection of Wart sprites in other Nintendo games.

*VB/DS Samus used as reference by the client with permission.
[ Koregos, the Worldline ]
From Destiny 2!
Style X commission for King Galaxy's MMX Remix music video.

youtu.be/VcBUBVH1SWA
[ Shred Cicada ]

Style M #pixelart and Maverick design commission for @exidous.bsky.social !
A very primitive aiming system because I was sick of inputting numbers. I found out that VisuStella's zoom feature conflicts with my collision calculations, so I just have to ensure the camera is reset whenever a projectile is spawned, like in this charge shot.
Small but important update: projectiles can now have an area of effect, and blast damage can be calculated based on distance to the impact point. This will be relevant to distinguish single-target and area attacks.
As it is now, there is a fixed hitbox for the projectile, but I intend to make every enemy and party member have their own hitbox dimensions.

At some point I also want to implement repositioning mechanics for ally/enemy so tank units can stay on the way of projectiles like this.