Hijong Park
@hijongpark.bsky.social
24 followers 1 following 30 posts
I had been making game for hobby since 2016. Right now I'm using unity engine and developing a retro helicopter flight sim prototype 'Defender Patrol'. Try my game here : https://hijong-park.itch.io/defender-patrol
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Thank you. I had been so busy with minor fixes for this game, but once I release this on steam I'll start posting about the sequel Low Level Hunters.
16 months before Lara Croft, there was Conrad B Hart.

#tps #classic #retrogame
I had been working on trailer video and gifs to parepare the steam release !

#gamedev #flightsim #helicopter
I have implemented pilot firearm today !

#gamedev #flightsim #retro #lowpoly
the new NVG operating in VR. it's much simpler than the old NVG because I had to make sure it works well in VR, but still very serviceable.

#gamedev #helicopter #flightsim #lowpoly
Today I successfully implemented Virtual cockpit interactions.
the game is almost entirely playable with VR controllers alone !

#vr #flightsim #gamedev #lowpoly
I'm making VR mode for my flight sim.

the very first work was making UIs functional in VR.

#gamedev #flightsim
Trying to use Mouse cursor with TrackIR is annoying because of constantly jittering camera and it would be simply unusable in VR, so I implemented 3D cursor mode.

the 3D cursor doesn't move along with the camera.

#flightsim #helicopter #lowpoly
The fire support feature is fully functional.

The mini patch introducing fire support and other QoL features will be uploaded today.

#flightsim #lowpoly #gamedev
Inspired by Falcon BMS, I added Sticky cursor feature. the cursor no longer moves around while interacting with switches.

#gamedev #flightsim #helicopter
Compensating lack of Transport helicopters at the moment, I added Unarmed MD-500E with MCAS-MH personnel carrier.

#gamedev #helicopter #flightsim #lowpoly
Added the new game over condition where the player is not dead but the helicopter is destroyed enough not to be able to fly anymore.

#flightsim #helicopter #gamedev
I'm working on the interactive training missions, to teach the players how to fly the helicopter.

#gamedev #helicopter #flightsim #lowpoly
Many years ago, I made a game called 'night of the little birds'.

It was basically an 2D flight sim, like sopwith or falcon patrol but with helicopters.

I eventually cancelled this project as it did not meet my expectations, and realized that 3D is the way to go to realize my vision.
Implemented Boarding troops order for AI helicopters, so that they can complete transport missions themselves.

#helicopter #gamedev #lowpoly #flightsim
I had been working on modularizing the helicopter units, it's even possible to control AI helicopters by myself.

But I'll focus on making Playable ally attack helicopter and transport helicopter for a while before thinking about making enemies playable.

#gamedev #flightsim #lowpoly #helicopter
Made new Unit icons for TSD and some reported units on briefing map.

#flightsim #helicopter #gamedev
I'm working on Easy spot icon option which is essential for every flight sims.

#gamedev #flightsim #helicopter #lowpoly
I also I have done various works to optimize the game.
that included using texture blend to color terrain and display roads without both using too many vertices and causing Z fighting issues, and Unit object poolings instead of calling Instantiate() and Destroy() so much.

#gamedev #lowpoly
I spent some tedious time figuring out the issues with helicopter AI issues and fixing them.

the AIs had been suffering target direction inaccuracy issue when their roll degree is not exactly 0.

#gamedev #flightsim #lowpoly #helicopter