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We know that Quantic Dream has been working on Star Wars Eclipse. What we didn't know is that the studio has also been working on a free-to-play multiplayer title: Spellcasters Chronicles. In an exclusive interview, the developers give the full story behind it.

www.gamesindustry.biz/if-star-wars...
If Star Wars Eclipse was Quantic Dream’s safe bet, Spellcasters Chronicles is the wild card
A free-to-play multiplayer game wasn't on anyone's bingo card for the French studio – but here's why it might just work
www.gamesindustry.biz
Necrosoft's Brandon Sheffield discusses the decision to delay Demonschool in order to avoid Hollow Knight: Silksong.

"I was on the side of staying, and the publisher was on the side of delaying. Ultimately, I think they were right."

www.gamesindustry.biz/silksong-rea...
"Silksong really did take over." Why shifting Demonschool's release date was essential
Necrosoft head Brandon Sheffield emphasises the importance of a successful launch in a crowded market. "If you're a single-player game, it's one and done"
www.gamesindustry.biz
Reposted by GamesIndustry.biz
Jon Hicks, former Audience Development Director at Gamer Network, has joined GamesIndustry.biz as Editorial Director.

"I’m committed to GI telling the most important stories and delivering essential insights and analysis, and building on its legacy," he says.

www.gamesindustry.biz/jon-hicks-jo...
Jon Hicks joins GamesIndustry.biz as Editorial Director
Editorial veteran to head the GI brand and deliver editorial and event projects
www.gamesindustry.biz
Reposted by GamesIndustry.biz
Charles Cecil says that using AI to upscale artwork for Broken Sword: Reforged was a mistake. "The result was not enormously satisfactory," he says. Instead, Revolution ended up redrawing the backgrounds from scratch, using the original artwork as a reference.

www.gamesindustry.biz/ai-was-an-ex...
"AI was an expensive mistake": Charles Cecil on innovation, insolvency, and Broken Sword
Plus, why Revolution Software needs to innovate for Broken Sword 6 – and why it might be a long way off
www.gamesindustry.biz
News-in-Brief: Summer Game Fest confirmed for June 5 at new LA venue

Creator Geoff Keighley says it will be "a spectacular, cross-platform showcase of what’s next in video games"

www.gamesindustry.biz/summer-game-...
Summer Game Fest confirmed for June 5 at new LA venue | News-in-Brief
The resource for people who make and sell games.
www.gamesindustry.biz
Jon Hicks, former Audience Development Director at Gamer Network, has joined GamesIndustry.biz as Editorial Director.

"I’m committed to GI telling the most important stories and delivering essential insights and analysis, and building on its legacy," he says.

www.gamesindustry.biz/jon-hicks-jo...
Jon Hicks joins GamesIndustry.biz as Editorial Director
Editorial veteran to head the GI brand and deliver editorial and event projects
www.gamesindustry.biz
Charles Cecil says that using AI to upscale artwork for Broken Sword: Reforged was a mistake. "The result was not enormously satisfactory," he says. Instead, Revolution ended up redrawing the backgrounds from scratch, using the original artwork as a reference.

www.gamesindustry.biz/ai-was-an-ex...
"AI was an expensive mistake": Charles Cecil on innovation, insolvency, and Broken Sword
Plus, why Revolution Software needs to innovate for Broken Sword 6 – and why it might be a long way off
www.gamesindustry.biz