GeminiHero
geminihero.bsky.social
GeminiHero
@geminihero.bsky.social
83 followers 170 following 86 posts
Variety Streamer, Raichu Appreciator, and sometimes game modder, overall Hamster! Come say hi at http://twitch.tv/gemini_hero
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Happy Monday, and with any luck this will be the last week of new Raichu animations! But hoo boy, what a struggle today... animation program was being a huge pain and caused what should be a simple "throw break" anim to give me such a headache. I'll probably have to revisit this one sometime.
Congrats on making it to Friday! Everyone's earned a good nap I'd say, Raichu included! Today's animation finishes off his sleep cycle with the "waking up" part; just a few months ago this one gave me such a headache, but as with everything some time and perspective makes a big difference!
It's also come to my attention that the Wednesday video started with a weird growling sound. Apologies for that, my microphone was on and I'd been having to clear my throat a lot recently. I re-recorded the Wednesday animations, which I'll be leaving here for posterity.
Happy Thursday everyone! Congrats on making it through the midweek; we've got a simpler Raichu animation to wind things down. This is the "Downed damage" anim, and the very last of our damage animations! Believe it or not, there are only FIVE ANIMATIONS LEFT!
Reposted by GeminiHero
New Profile for Halloween! 👻🎃
Starting pose based on this frame from "Pika and Goliath"; Raichu really got knocked around in this episode!
Hope everyone's hanging in there this Tuesday. I've been a little low on energy myself, but Raichu's been rolling with the punches this week and so will I! Neutral flying knockback this time; that sorta "freeze" that happens at the end of the animation is yet another Melee quirk. Reference below!
It's tough to see, but I referenced this pose for the initial knockback a bit. Gotta squeeze things in where I can!
Let's go, new week, new Raichu Animations, and we're almost done with all the damage stuff! The last few to go are the "heavy knockback" or "sent flying" anims. Nothing too special here but sometimes the animator's job is done right when it doesn't stick out too much. Partial reference in the reply!
Once again, here's the reference frame in question!
Whew, made it to Friday, another week of Raichu animations down! Let's finish off strong with the final air damage animation; once again, got to reference a pose from an episode for this one! Wanted to make sure this made it in somewhere, and this seems like a pretty good spot for it.
Said reference, by the way, the bit where Raichu's about to get tossed by Gengar in that one Journeys episode.
Thursday is here, and with it another Raichu animation! We're plugging our way through these damage anims, Air 2 this time; more impactful than the last, had some difficulty choosing a good pose for this one but I like the how the reference I found worked out!
Let's kick Wednesday off right with another Raichu anim! Wish these were more exciting to show, but the small stuff is important too! Air Damage 1 today, and being only 12 frames means you've gotta make them all count. Not too much, not too little, aiming to be just right feel-wise.
As promised, the full anim viewer version as well.
Hope everyone's having a good Tuesday morning! An early Raichu animation this time, plugging through those low-hit anims again. This one was also real tough to show off; you can kinda see it in this clip I got in game with trial and error, but I'll respond with the viewer anim here again too.
Happy Monday, we're back in the Raichu animation trenches again this week. Some of these next animations are gonna be harder to show off though; my next couple are "Damage Low" anims, and Raichu is so short it's very tricky to showcase in-game. Nonetheless, here it is in the anim viewer at least!
Reposted by GeminiHero
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Reposted by GeminiHero
I must confess, I've actually been ahead on Raichu animations for the past week or so. As such, I used today to do polish passes on every item animation to make sure they're in the best state I can make them.

I'm going to be taking a break next week but expect us to be back to animating on the 6th!
Friday is here and with it, the END OF THE RAICHU ITEM ANIMATIONS! This is a huge milestone for finishing Raichu, as there were a total of 39 animations in all. Our capper is the air scope animations, perhaps not the most exciting but very necessary nonetheless!
Thursday is here, and we're almost at the finish line! You've seen the rapid fire, but what about the BIG SHOT? Feels like I struggle with a lot of the more exaggerated Raichu animations sometimes, but ultimately I think I'm happy with where this came out. At the very least, it conveys the kickback!
As an additional fun fact, yes, he is actually using that scope! He might be the only one in the cast to actually look down the sight, in fact.
Wednesday is here, along with a TRIPLE Raichu animation! This time, we've got the Super Scope start, rapid fire, and ending. I had a ton of fun with this one; Raichu has been to war after all, so of course he'd know how to handle a rifle! Using the tail as the stand was maybe my favorite part.