Queen de la Meme
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freddifish.bsky.social
Queen de la Meme
@freddifish.bsky.social
91 followers 230 following 440 posts
I am a beginner game developer working in Godot. Previously NASA JPL. Now giving Game Development an honest try. Games I am making: https://store.steampowered.com/app/4029840/Zero_Warning_Burnt_Out/ Games I’ve made: checkmateadvance.com
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Unplayable game! (Not homework)
And then Shinkansen 0 (homework), trying to play like 30 anomaly spotters to understand trends in the genre
Doing my homework (playing video games)
this is a flipped normal of the devil. it is evil and cursed. "Flip face ye Demon back from whence ye came, Turn Around I say"
it has been many moons, but now I finally know what a flipped normal means in Godot, and how to solve it in Blender. The level up is real, just very incremental.
Ohh that’s an interesting idea. Yea the cybersecurity requirements for self-hosting anything online are intimidating. Like player safety is a lot of responsibility, and I’d way prefer to outsource it
That would be awesome! I’ll let you know when it’s ready
originally it was 22 seconds to load, so progress is being made. Hoping to get it down to like 5 seconds of initial load time.
ok finally got the problematic textures out of my game. Now I'm sitting at 1.04 GiB of Video Mem, which is also taking about 13 seconds to load. Getting closer.
And watching on slowmo this looks really good. Like I see you did a turn before the d-smash, and the initial dash, and edge cancelling stuff is all nice. Not too mention clearly you have some skill on the sticks to put this footage together, the SHFFLs are fast
Looks good! Are you auto-cancelling landing lag, or is there no landing lag? Curious about that aerial into instant downsmash
got it, yea I'm talking Among Us levels of precision. Delay based netcode should be fine. They found this game via memes on instagram reels, and were also running on a computer well below the minimum specs. store.steampowered.com/app/3241660/...
R.E.P.O. on Steam
An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.
store.steampowered.com
Got to talk to some Steam gamers in the family tonight. Things I’ve learned 1. I’m old and out of touch 2. Friend slop horror is what players want. 3. 67??

Gonna do some serious research on if it’s feasible to do multiplayer as a solo dev.
Oh that’s cool I didn’t know that existed.
That’s my wife’s cameo in the game 😆 definetly raises some questions w/o that context
to be fair to me, I think this was a few issues in a trench-coat that all have to do with rendering performance.
1. [resolved] assets containing 4k textures
2. [resolved] imported uncompressed 3d textures
3. [in progress] uncompressed textures created at runtime.
haha yea, this one's also 100% on my lack of experience. Like I could have completely avoided this by checking VRAM size any time I brought in an asset. So it's painful but a lesson I will not soon forget.
At the point of debugging where I’ve copied the scene, and am now just deleting things one by one to figure out what is creating uncompressed textures at runtime. The good part is it’s actually working to identify the issue
Realizing if I am serious about releasing games on Steam, I need to start playing a lot of indie Steam demos/games.
My default is to obsessively play one game at a time (melee, chess) so I have practically ignored trends in gaming as a whole. ~1400 hours of lichess playtime 😆 gonna change that.
Yes. I’m really just finding any excuse not to optimize at the moment haha. I think that’s a good compromise for future games to basically re-use project template, but not have it feel monotonous.
Oooh game project template is a good one. And it’s on my todo list to join some game jams. 🫡
Making a game in a month is cracked. Working towards that myself but not there yet!
Reposted by Queen de la Meme
a clover pit/shotgun roulette/luck be a landlord blend where you have to pay back gambling debts to loan sharks via a slot machine. Not meeting your $$ quota means loan sharks hammer your finger. Thats all I got so far
4/1. Exploring adding roguelite mechanics. Like player can purchase item to skip ahead a level, but is penalized twice as hard for incorrect guesses. I’m going to playtest this and cut it if players don’t like, because it’s definitely outside the genre I believe
Solutions I’m trying to address these with:
2. I’m trying to address by adding distinct levels, each with own unique take on the timer (flood, fire, oxygen etc..)
3. Adding a narrative with clear stakes (like Shinkansen 0)