David Amador
@djlink.bsky.social
3.7K followers 750 following 2.4K posts
Indie game developer (like that movie) running Upfall Studios. Maker of Quest of Dungeons, Vizati and other weird games. https://www.david-amador.com https://www.upfallstudios.com 📍Portugal
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djlink.bsky.social
Hi new followers, guess it's time for a new intro post. I’m David, been working as indiedev ~15 years, made a few games, I like coding my own frameworks in SDL/C++. More "recently" I've been doing contract work using Unity/GM2 etc for consoles, so been vverry slowly working on my own new game.
djlink.bsky.social
one thing it seems gamedev industry hasn't mature as well as other medium, like movies for example, is assuming players don't want to re-experience older entertainment just because there's a new remake of something. frvr.com/blog/capcom...
Capcom didn’t want to re-release classic Resident Evil games because their remakes are “already the superior experience to those games”
djlink.bsky.social
Yes there’s tons of things that need to tie in to *something*
Reposted by David Amador
yaustar.bsky.social
Almost 200 pages of game dev resources including:

🧑‍🏫 pitch decks
📢 marketing
🎨 art assets
🖥️ programming tools
🗣️ conference talks
🔎 job searching/careers
💰funds and more! 👾
djlink.bsky.social
waited until all episodes were out, but finally watched Alien Earth. There's a lot of things done right, a lot done wrong, but there's solid and very interesting story-telling happening there. Some times editing is a bit all over the place; good cast & cinematography. Still digesting all, needs S02.
djlink.bsky.social
yeah their refactor tools are great. But for me it has been whenever I need to use someone else's C++/C# project (usually VS), and I can also use Rider to open and edit the same solution so I'm good with a "lighter than VS" IDE.
djlink.bsky.social
FFY you can only run windows ARM builds on Mac Silicon chips using VMs, which limits a lot. remote desktop would be fine of course. Macs with Intel CPUs is also fine.
djlink.bsky.social
I have my pipeline like that as well. I mostly need windows for contract work (unity, gamemaker etc) and console SDKs tools. Before all this I was using windows as a VM and developer my games in Mac xD
djlink.bsky.social
I tried installing Mint last week but got stuck in not having WiFi lol. Apparently because my board has Bluetooth-WiFi in one device but 2 logic it has some issues. I started reading on my phone the same issue on some forums there were a bunch of steps to give and I “gave up for later”.
djlink.bsky.social
Recently I’ve been doing a lot of GDScript coding, and when rider broke the linter in a new version I switched to the built in editor, and I’m surprisingly pleased of how uncomplicated and fun to code with it it. Simpler is better
djlink.bsky.social
They've claimed X% of code inside MS is now done with those things so I wouldn't be surprised.
djlink.bsky.social
completely missed VS2026 announcement, but unsurprisingly, like Rider they have the same main focus of tech direction now. My only concern about this is that it's usually to the detriment of every other functionality.
Visual Studio 2026 Insiders is here! - Visual Studio Blog
Visual Studio 2026 Insiders is here with AI integration, blazing fast performance, Fluent UI design, and a new Insiders Channel for early features.
devblogs.microsoft.com
djlink.bsky.social
Saw this little buddy on my morning walk, baby cat so probably a nest nearby. 🐈‍⬛
djlink.bsky.social
for anyone reading this thread, in comparison PS5 Pro draws around 228-240 watts in high demanding games. So 10x more power for whatever quality difference is happening at any given frame.
djlink.bsky.social
Yes, according to digital foundry they never saw it past 22Watts in their console review, but some games might do a bit more.
djlink.bsky.social
The replicators was a good arc
Reposted by David Amador
sammycrow.bsky.social
I think this interview with the Mario Land 2 devs already went around a few months ago but we're bringing it BACK baby (via shmuplations.com/supermariola...)
Screenshot of a written interview:

Speaker: There’s a lot of really charming enemies in Super Mario Land 2. I especially liked the “Be” flies from Tree Zone and Mario Zone. Where did they come from?

Hosokawa: They’re impossible to step on. We call them “the flies that do nothing”!

Kiyotake: I love useless characters that do nothing in games, so the first time I saw the Be fly I burst out laughing. I said, I know there will be people who hate this, but let’s leave it in anyway!

Totaka: I loved that character too. I put extra effort into his sound effects. (laughs)

Kiyotake: If we had had more time, I would have liked to program in some way for the player to be able to stomp on them.

Totaka: No way, it’s better to leave it this way!!!

[attached is an image of The Be Fly, captioned "the flies that do nothing"]
djlink.bsky.social
Yeah I played OG version and it wasn’t there, it was workable but rough. The game is great but new Zelda games since BOTW have terrible UI imo, UX and visually not that good.
djlink.bsky.social
never a fan of the titles/thumbs of youtube videos these days, even when the content is informative. sometimes I write "not a fan of title" but it's getting old xD
djlink.bsky.social
I think there should be a feature on apps we could activate to prevent accidental clicking on e-mail/text links, or a strong warning "ARE YOU SURE you want to click this LINK??".

That way not even by accident you'd click them. I avoid but sometimes it slips.
djlink.bsky.social
Modders are placing working GameBoy hardware inside the LEGO version and I love how it looks. www.reddit.com/r/ret...