Design Room
@designroom.bsky.social
1.3K followers 8 following 23 posts
A new website dedicated to video game oral histories coming soon from @mattleone.bsky.social. Logo by asawallander.se.
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designroom.bsky.social
Alongside today’s big Shadow of the Colossus oral history, we have three bonus stories for paid subscribers. First up: Our full interview with Fumito Ueda and Kenji Kaido, talking about Wander’s character design, Warp’s influence on Team Ico, and why Ueda feels conflicted about the game’s ending.
Extended Fumito Ueda and Kenji Kaido interview
Parts of our interview with Shadow of the Colossus' director and line producer ended up on the cutting room floor, so we put together an extended cut for those who want to read the full thing.
www.designroom.site
designroom.bsky.social
These stories take a lot of time and resources, so if you like what you see it would help greatly if you follow us here or sign up for one of our subscription options: www.designroom.site#/portal

Thanks for checking it out!
designroom.bsky.social
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
www.designroom.site
designroom.bsky.social
The site is an experiment to see if an outlet specializing in high-production value longform feature stories can work through a subscription model. The oral histories will always be free, and we’ll supplement them with bonus stories for paid subscribers.

Read all about our plans: bit.ly/3W0rXdA
designroom.bsky.social
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We are live! Welcome to Design Room, a new independent games media site.

• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
Design Room
Video game oral histories
designroom.site
Reposted by Design Room
roguesite.bsky.social
Episode 6 of Rogue Signal, our weekly podcast, is here!

This week, the crew chats about a variety of new games, like Ghost of Yotei.

And we end the show with an interview with former Polygoner @mattleone.bsky.social about his new project: @designroom.bsky.social

www.rogue.site/podcasts/rog...
Rogue Signal ep. 6: The arrival of Canadian Thanksgiving (featuring Matt Leone)
The one where we talk about Ghost of Yotei, CloverPit, and more
www.rogue.site
designroom.bsky.social
Possibly the last one of these posts repromoting old Polygon oral histories -- looking back on the time we talked to the team behind Street Fighter: The Movie (the game).
Street Fighter: The Movie: The game: An oral history
Our Street Fighter history series continues with a look at the time Capcom copied the copycats
web.archive.org
designroom.bsky.social
We're running low on Polygon stories to repromote, which is probably a good sign. Here's one on Capcom vs. SNK that bookended our Street Fighter series, with art from @humanmgn.bsky.social. web.archive.org/web/20211017...
Capcom vs. SNK: An oral history
We continue our Street Fighter history series with a look at the time Capcom partnered with its crosstown rival
web.archive.org
designroom.bsky.social
We're a little late to tie this to the PlayStation 30th anniversary, but it's still worth looking back on this profile/pseudo oral history on PlayStation creator Ken Kutaragi.
The legacy of PlayStation creator Ken Kutaragi, in 24 stories
Look back at the early days of PlayStation and its ambitious, innovative and complicated father
web.archive.org
designroom.bsky.social
With one of the best illustrations we ever commissioned, from @marcaspinall.bsky.social.
Reposted by Design Room
roguesite.bsky.social
Rogue.site is now a reality! Thank you to everyone along the way who helped make it possible.

If you like what you see, and want more of it. Consider pledging your support with a subscription. Your funds will go to support independent games journalism written by humans, for humans.
Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans
Rogue.site
designroom.bsky.social
This weekend is Street Fighter’s 38th anniversary, and if that’s not a good reason to look back on Polygon’s Street Fighter 1 oral history, I don’t know what is.
Street Fighter 1: An oral history
We kick off a series of Street Fighter history stories with a behind-the-scenes look at the game that started it all
web.archive.org
designroom.bsky.social
Any excuse to post this art is a good one.
designroom.bsky.social
Thinking back on the time @alexjkane.itch.io‬ talked to 10 Morrowind team members -- one of Polygon's most popular features, and a story that has since been taught in college game design courses.
Morrowind: An oral history
‘Here’s a world. Go play it how you wanna play it’
web.archive.org
designroom.bsky.social
Going to post some of the oral histories we did at Polygon in the lead up to launching the new site. Like this Crash Bandicoot one from @metallicaisrad.bsky.social, which took a fairly well-known story and added all sorts of context and nuance to it. web.archive.org/web/20171031...
Crash Bandicoot: An oral history
A deep look back at PlayStation’s blockbuster 1996 platformer, as told by those who were there.
web.archive.org
designroom.bsky.social
It's nice here. Quiet. More soon.