Daniel Fdez Marqués
@danifm.com
1.6K followers 270 following 460 posts
Tech Artist @Gameloft_Barcelona Generalist Game Developer Constantly plotting something 🕹️ http://danifm.itch.io ✍️ https://daniFM.com
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Re-introduction post for the new wave of people
Hi, I'm Daniel!👋 Here you'll find anything from cute 3D art, to more technical stuff & electronics, to game/jam projects
#gamedev #techart #shader #ttrpg #b3d #unity3d #arduino
Reposted by Daniel Fdez Marqués
released 16 .blend files for free
(using blender 5.0's shader repeat zone)
ko-fi.com/s/a622de0db9
Delicious!
#geometrynodes #b3d
Looks great! Maybe you can use 3D noise/patterns for the interior texture, so it looks like you’re going through
The new SDF grids add so many possibilities. I did a small test for procedural cave generation
#geometrynodes #procgen #b3d
Reposted by Daniel Fdez Marqués
Does this count as an Inktober post?
Does this count as an Inktober post?
Inflating a bezier into a distance field with some noise
The new SDF geometry nodes in Blender 5 are really interesting
Reposted by Daniel Fdez Marqués
The awesome #GodotEngine powered, #opensource procedural 2D/3D texture creation software Material Maker just released v1.4 and it's a massive upgrade.

If you are looking for a free Substance Designer alt, look no further!

gamefromscratch.com/material-mak...

#gamedev #indiedev
Material Maker 1.4 Released – GameFromScratch.com
Material Maker 1.4 procedural texture creation software was just released, porting to Godot 4.x with a new shader system, tons of new nodes
gamefromscratch.com
Can you share the nodes of this one? I’m super interested in dynamic subdivision
Qué tal por ahí, hoy está mejor la cosa?
Also Firefox focus opens Reddit on the web, which is more useful than going to the app most of the times
1. Press back button
2. Realize it didn’t take me back to search results
3. Swipe the bottom to go to previous app
Reposted by Daniel Fdez Marqués
So far I’m finding some pros and cons of using three.js vs html5 export from Godot or Unity
+ Great performance
+ Responsive
+ Works on more devices
- No editor
- Lots of boilerplate code needed
So bad the author is only on the other site
Opened this thinking it would be interactive illustrations, but it’s a fully fledged, stylized 3D world!
@konstantinosd.bsky.social on Bluesky
Explore Messenger's wonderful spherical cities: messenger.abeto.co
bsky.app
It’s beautiful. It also guessed a color I like!
Reposted by Daniel Fdez Marqués
this is a work-in-progress starter kit for @tldraw.com

if you wanna run it yourself...
1. clone this branch: github.com/tldraw/tldra...
2. yarn
3. yarn dev-template shader
Reposted by Daniel Fdez Marqués
Aprovecho que he actualizado la web de links (que tenía un par caídos) para recordar que a principio de año hice un fanzine/guía para montar tu propio cacharrito con cosas compradas en aliexpress para jugar a tus jueguitos hechos en Godot (o lo que sea!) ccglp.itch.io/a-todas-las-...
A Todas las Maquinitas que me Idearon by Carlos Cortés
Fanzine-guía para hacer tu maquinita
ccglp.itch.io
Ostras, qué guía más guay, lo probaré. Ya tengo la mayoría de componentes muertos de risa por casa 😅
I was expecting some improvement from ditching Proton, but nothing this massive
Idk what kind of magic Larian did in the new Linux version of BG3, but I went from playing in medium to ultra with same or even better frame rate