Aliceblue's Mirror
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chromasilver8.bsky.social
Aliceblue's Mirror
@chromasilver8.bsky.social
8 followers 11 following 150 posts
21 years old individual with random activity, Creator of the CHROMA project (Also known as Project Endless Storm), Character: Konoe Kanata Current project ongoing: Niji-iro Reflections (Formerly Nijigasaki Boss Rush) Doing random stuffs, literally random
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Disclosable informations of Nijireflect, a fanmade LL project, can be seen here. If I update anything minorly, changes will be made but won't be annouced in my posts, such changes can be found here.

These infos are subject to change.

docs.google.com/spreadsheets...
Disclosable Development of "Nijiiro Reflection"
docs.google.com
"I might want to sleep right now, but something must be done. What if she... I can't stop now." - Kanata

#lovelive
Uh, I think I got the cafeteria wrong, it seems to be on 3:00 side instead of 9:00.
I'M BACK AGAIN!!!

Now let me update some progress on the Nijigasaki layout.

The entrance, I have problems about this part of the school in particular because of how limited amount of info there is.

My guess is that clubrooms has to be in this area across two floors while offices are at 9:00 side.
Nijigasaki is truly bizarre, Cafeteria right at the entrance of school is brilliant.
The stars will eventually align.
She can hold out until then but can you?

#lovelive
"There is one friend of mine that dislike the word 'School Idol' with all her life. Perhaps, you are the exact opposite I've been looking for."
- Contractor Uehara

#lovelive
This is the first location I'll be making this month.

Reason being: This map opens up to 5 locations.
- Track Field (Left)
- Gym (Back)
- Cafeteria (Right)
- Classrooms (Right)
- Auditorium (Front)
It's been a whole month I haven't updated on the game. I mostly worked on skills than layout mapping. (Mapping is proven to be the most challenging so far)
I gotta work on the layout first, then the actual map creation.

Here's the Nijigasaki gym. Yeah, that's it. It's way bigger than it looks.
Hey, uh...

What I'm trying to work on now is the map, the problem is I couldn't seem to find some sort of Nijigasaki layout that is actually accurate.

It was until I found whatever this is...

The most confusing part would be the atrium.
Priority List #2:
- Character Skill Design: Neutral, this is my playing ground but it's also mandatory.
- Endings: Not Important, this is not important yet, for now I will only focus on Ayumu's stories.
And that's all for this time around. Here's what I will try to focus and prioritise:
- Nijigasaki Map Layout: The Most Important, as this will be used in all gameplay runs. This will also determine balance between characters.
- Overworld Character Sprites: Important, obviously.
6. Progression: Battles 2
- Victory and defeat will affect experience and reputation you gain or lose. Defeats will not end the game.
5. Progression: Battles 1
- As absurd as it sounds, there will be fights going on in Nijigasaki, wild huh? Battle will go on as normal as an RPG Maker game would.
- Leaders; Each character when picked as leader will be different from when recruited.
- When the battle is over, everyone is healed up.
4. School Gameplay: Reputation 2
- Reputation is reduced upon breaking rules, late to or skipping classes or failing to resolve conflicts.
- Each character gains reputation differently, some has immunity to certain reputation damage (Example: Shioriko will attend class immediately when it's time).
3. School Gameplay: Reputation
- Reputation plays a big part in achieving endings, with each interaction requires you different levels of reputation, low or high.
- Reputation can be gained by interacting with individuals, students or teachers. Doing their favours will grant additional reputation.
2. Progression: School Gameplay
- You will come across stuffs within school, explore the layout (Which I'm trying to trace through different sources), find the secrets and achieve any ending.
- You have limited time each day, not real time but a scripted time, this will differ for some characters.
1. Progression: Time, Week, Ending Conclusion
- Basically, you start by selecting one character as leader, that will determine how you progress. You have 6 days minus 1 for a week that ends in Saturday where endings will be concluded. Each ending adds items and equipment to start your next run.
So long without any update, yea?
Here it is, I've come up with some gameplay mechanic that, umm... kinda ok?

Anyway here's a pic of what could be in Nijiiro Reflection, you know who this is.
There's also info about in-game progression down below along with some development notes.
No

It's just that I want to thank you for it. I know that you don't trust anyone coming across you, so keep such response only to me, is that ok?
My my, where did you find it?
My style one year ago
There's a charm of my style that I liked but I wasn't able to keep it.
I've found it. The past wasn't all so bad after all.
I discovered my old piece I made long ago. It's for the title of one of stories of Project CHROMA. Which is halted indefinitely.
I'M SO BACK!!! For a while.

Takasaki Yu! I found her! I've been looking for her. How long was it? I forgot. (Actually, I just decided that she'll be playable)

#lovelive
Rina's class is Wildcard-Radical
Kasumi's class is Attacker-Radical