Chief Smokey
@chiefsmokey.bsky.social
180 followers 17 following 65 posts
Noir and retrofuturism enthusiast | Developer of indie shooter The Last Goodbye | Occasional Artist
Posts Media Videos Starter Packs
Crazy to think we got all of this in 1980
Reposted by Chief Smokey
Presenting Source Level Editor - my personal fork of Hammer.

I've been working on this for a few years, tuning it to my mapping style, with bugfixes, some automation, expanded functions, even a couple new tools.

Now it's available for everyone interested on my GitHub.

github.com/Cvoxalury/so...
github.com
Reposted by Chief Smokey
An idea for Gwen's look before the park executive feedback loop
#knightsofguinevere
Full-height portrait of smiling princess Guinevere with waist-long loose blue hair, wearing a pointy golden tiara, a slim two-tone pale pink dress with a golden belt, and yellow shoes
It's only a little thing but you can shoot out illuminated shop signs in TLG now. #indiedev #indiegame #gamedev #screenshotsaturday #modding
If you're looking for something to play, here's a list of 40 abysmal shovelware FPS games from the Doom Clone era.
Reposted by Chief Smokey
I must pay for a new mattress and doctor's appointments and bills... I can make you a great model for a game or a VTuber or anything else you might need! (and I can animate it too!)
#lowpoly #3dart #commissions
now opening up a low poly commission slot! if you need a vrchat/vtuber model, or a model for your game, send me a message!
Something gloomy for October. #source #halflife #modding #indiedev #gamedev
prequels on opposite day:
Reposted by Chief Smokey
first go at a flying npc in unreal, it's not so bad... though it is functionally a manhack
Reposted by Chief Smokey
a very quick #knightsofguinevere screenshot redraw
Digitally-colored pencil portrait of Frankie from Knights of Guinevere, lying on her back all messed up and slightly bloodied, bathed in orange light of fire. A miniature original screenshot is in the top left corner.
TLG Update: The first round of playtesting is complete and it's gone very well. After the dev team has fixed a few things it'll be on to round two, and after that we're ready to release!
Reposted by Chief Smokey
20 years ago, before making a name for myself in the Half-Life community as "Where's The Core!?" I bought into an ideas-guy's pitch and joined a Source modding team as a texture artist

The ModDB page is still up but none of my work was shown before the team dissolved

www.moddb.com/mods/h-l-f-l...
H λ L F - L I F E: Event Horizon mod for Half-Life 2
The Seven Hour War, the world's most devastating and destructive war. The one that resulted in the slavery of mankind, and the downfall of our civilization. We honor all those who fought in that epic ...
www.moddb.com
Reposted by Chief Smokey
Textured tent for Dark Interval (mesh by Cvoxalury). Closely modelled after soviet tents occasionally used in student expeditions, though we'd usually add extra tarps on top for waterproofing.
1451 polys , 1k texture, handpainted normalmap.
#gameasset #indiedev #sourceengine
two renders of a dirty-beige tent with a contrasting blue botton A terribly overexposed phone photo of a group of tents at the edge of a forest. Someone's single leg is sticking out of a beige tent covered with a green tarp
Full version...IN COLOUR.
Snippet from a short Dalek animation project to get more familiar with Blender's animations. Aiming for an authentic 1960s experience, especially with certain camera movements.
Reposted by Chief Smokey
HL2 Lost Coast Trivia.

A rock near the ship wreck was intended to have seagull poop splattered over it. Except, it was moved during development. The decals ended up being too far from it, & they use the wrong class (work only on brushes).

Not to worry: just shy of 20 years later, I fixed it all.
Bird poop decals intended by the developers of Lost Coast, viewed in editor. The entities are too far from the rock to apply to it. The fixed bird poop viewed in the game. The entities were moved to the right spot and given proper class and inputs to work.
Reposted by Chief Smokey
HL2 Lost Coast Trivia

Those who pay extreme attention may notice that each time you start Lost Coast, a board falls from the sky and splashes near the Fisherman.

This is because on spawn, one of the boards on Helicopter arena clips into scaffolding collisions and gets forced out by the physics.
Reposted by Chief Smokey
Out now: Life of Crime a Skyrim Creations Mod.
I voice the character of Erika.
Enjoy!

creations.bethesda.net/en/skyrim/de...

#skyrim #skyrimcreations #skyrimmod #mod #videogame #voiceacting #voiceover #voiceactress
creations.bethesda.net
Having fun with the movement system whilst filming the Act I trailer for TLG.
A new look for Alyx, based on her beta design if the beta was an '80s glam rock cyberpunk extravaganza
Looks like that random rebel settled a blood debt with the Strider
Reposted by Chief Smokey
HL2 EP2 nonsense:

Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.

"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."

Well it works. But it also blows up the game.