CartoonRecruit.com
@cartoonrecruit.com
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CartoonRecruit.com is a no-nonsense job search directory for animation and industry artists. We use this feed to share direct links to job posts at animation studios. Webmaster: @mikeschnier.bsky.social
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At the ready, recruits! Riot Games is currently searching for an Associate Art Director (3D Characters) working #Los Angeles, California, USA in #LosAngeles. Interested? Visit the direct link below.

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Associate Art Director, 3D Character Art - Unpublished R&D Product
www.riotgames.com
cartoonrecruit.com
Over here, recruits! Wizards of the Coast is currently searching for an Art Director (Magic: The Gathering) working #On-Site in #Renton. Interested? Visit the direct link below.

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Art Director, Magic: The Gathering
Art Director, Magic: The Gathering
jobs.hasbro.com
cartoonrecruit.com
Look alive, recruits! Walt Disney Animation Studios is currently searching for a CG Generalist Intern (Winter 2026) working #On-Site in #Burbank. Interested? Visit the direct link below.

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CG Generalist Intern, Disney Animation - Winter 2026 at DISNEY
Learn more about and apply for the CG Generalist Intern, Disney Animation - Winter 2026 job at DISNEY here.
jobs.disneycareers.com
cartoonrecruit.com
Good news, recruits! Walt Disney Animation Studios is currently searching for a CG Generalist Intern (Winter 2026) working #On-Site in #Vancouver. Interested? Visit the direct link below.

Looking for more opportunities? Bookmark cartoonrecruit.com for an ad-free animation job directory.
CG Generalist Intern, Disney Animation - Winter 2026 at DISNEY
Learn more about apply for the CG Generalist Intern, Disney Animation - Winter 2026 at DISNEY here.
jobs.disneycareers.com
cartoonrecruit.com
Good news, recruits! Trailer Park Group is currently searching for an Associate Capture Director working #On-Site in #LosAngeles. Interested? Visit the direct link below.

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Associate Capture Director
Woodland Hills, CA - Onsite
job-boards.greenhouse.io
cartoonrecruit.com
Attention, recruits! DreamWorks is currently searching for a Character Designer working #Remote in #LosAngeles. Interested? Visit the direct link below.

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DreamWorks Feature - Character Designer (PEP)
Company Description: DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. Comcast NBCUniversal has announced its intent to create a new publicly traded company ('Versant') comprised of most of NBCUniversal's cable television networks, including USA Network, CNBC, MSNBC, Oxygen, E!, SYFY and Golf Channel along with complementary digital assets Fandango, Rotten Tomatoes, GolfNow, GolfPass, and SportsEngine. The well-capitalized company will have significant scale as a pure-play set of assets anchored by leading news, sports and entertainment content. The spin-off is expected to be completed during 2025.If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork!  Job Description: Responsibilities: “What would you say you do here?”Demonstrates strong conceptual ideas and visual creativity to form original characters. Explores and generates a large quantity of diverse ideas for film’s characters. Exploration will include shape variation, degree of caricature and stylization, age, body type, etc. Builds pages of deeper development for a given character, including facial expressions, body gestures, poses, and attitudes that reflect the inner workings of the character. Designs costumes and may provide color styling for characters. Works closely with Modelers. Understands how 2D drawings inform 3D shapes, and is able to describe the transition from flat shapes to volumes both verbally and through supporting drawings. Communicates progress of work to production staff. Ensure all deadlines are met. Qualifications: Basic Qualifications: “What do I need to have in order to do this job?”Ability to think and design from concept to finish independently. Strong understanding of design principles. Able to adapt to a broad range of styles from realistic to stylized. Solid understanding of 3D form. Strong time management skills. Desired Qualifications: “What can I offer?”Proficient in Photoshop, knowledge of Maya and/or ZBrush a plus.Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-DreamWorks worksite, most commonly an employee’s residence. Salary Range: $86,300 - $125,000 Additional Information: As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing [email protected] LA County and City Residents Only:  NBCUniversal will consider for employment  qualified applicants with criminal histories, or arrest or conviction records, in a manner  consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
jobs.smartrecruiters.com
cartoonrecruit.com
As you were, recruits! Industrial Light and Magic is currently searching for a Texture Artist (Expression of Interest) working #On-Site in #SanFrancisco. Interested? Visit the direct link below.

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Texture Artist (All Levels) - Expression of Interest at DISNEY
Learn more about apply for the Texture Artist (All Levels) - Expression of Interest at DISNEY here.
jobs.disneycareers.com
cartoonrecruit.com
Over here, recruits! Company3 is currently searching for a Junior Editor (Expression of Interest) working #Remote in #Vancouver. Interested? Visit the direct link below.

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Editor, Jr (General Submission) - Company3 - Career Page
Apply to Editor, Jr (General Submission) at Company3 in Vancouver - Remote, BC, Canada.
company3.applytojob.com
cartoonrecruit.com
Recruits! WBD Games is currently searching for a Creative Producer working #Hybrid in #Burbank. Interested? Visit the direct link below.

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Creative Producer in Burbank, California, United States of America | Game Development at Warner Bros. Games
Apply for Creative Producer job with Warner Bros. Games in Burbank, California, United States of America.
careers.wbd.com
cartoonrecruit.com
As you were, recruits! Riot Games is currently searching for a Senior Technical Artist (Characters) working #On-Site in #LosAngeles. Interested? Visit the direct link below.

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Senior Technical Artist, Characters - Unpublished R&D Product
www.riotgames.com
cartoonrecruit.com
Attention, recruits! Rockstar Games is currently searching for an Art Production Coordinator (Data Analytics) working #On-Site in #Toronto. Interested? Visit the direct link below.

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Art Production Coordinator: Data Analytics
Oakville, Ontario, Canada
job-boards.greenhouse.io
cartoonrecruit.com
At the ready, recruits! People Can Fly is currently searching for a Lead Environment Artist working #Hybrid in #Montreal. Interested? Visit the direct link below.

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Artiste d'environment en chef / Lead Environment Artist
Company Description: People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les ---------------------------------------------------------------------------------------------------People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere. Job Description: Principales responsabilités* Gérer les artistes de l’équipe d’environnement pour obtenir les meilleurs résultats possibles pour le projet et pour favoriser la croissance personnelle des membres de l’équipe. * Maintenir la cohérence artistique et technique de tous les éléments environnementaux créés par l’équipe d’artistes d’environnement. * Créer efficacement des niveaux jouables tenant compte de la vision du directeur ou de la directrice artistique et des besoins liés à la conception des niveaux. Tâches* Fournir du mentorat, des directives et des principes de gestion exemplaires pour assurer des résultats de qualité et des pratiques de travail efficaces. * Travailler avec les équipes de production et de conception de niveaux pour planifier le calendrier de développement et attribuer des tâches à l’équipe d’artistes. * Maintenir la cohérence artistique de tous les éléments artistiques créés par l’équipe d’environnement. * Assurer que les éléments créés répondent efficacement à toutes les exigences techniques liées au moteur et à la conception. * Fournir une rétroaction au quotidien et résoudre les problèmes de manière créative. * Collaborer avec les artistes techniques et l’artiste technique en chef pour mettre en place des flux de travail solides et efficaces pour l’équipe d’environnement.  * Effectuer des corrections de bogues et décrire des études de cas en R&D dans la base de connaissances. * Créer efficacement des niveaux jouables en fonction de la vision du directeur ou de la directrice artistique et des besoins liés à la conception des niveaux. * Créer la géométrie et la composition du monde pour les niveaux dans Unreal Engine. * Effectuer régulièrement l’évaluation du rendement des employés. * Mener des initiatives de recrutement en collaboration avec les ressources humaines. * Assurer l’intégration des nouveaux employés. CollaborationCollaboration avec des producteurs, concepteurs de niveaux, artistes de concept, artistes techniques, artistes d’éléments, équipes d’éclairage.  Key Responsibilities* To manage talents of Environment team to achieve best possible result for the project and personal growth of team members * To maintain technical and artistic consistency of all environment art created by the environment art team. * To effectively produce playable levels based on Art directors vision and Level design needs Duties* Provide mentorship, direction and best in class managing principles to ensure quality results and efficient working practices * Work with production and Level Design team to plan development and provide tasks assignment to dedicated artists team schedule * Maintain technical consistency of all environment art created by the Environment team * Ensure that all created assets efficiently satisfy all technical engine and design requirements * Provide day-to-day feedback and creatively solve problems * Working with technical artist/lead technical artist to develop strong and efficient workflows for the environment team  * Bugfixing and describing R&D case studies in knowledge base * Effectively produce playable levels based on Art directors vision and Level design needs * Creating world geometry and composition for levels in Unreal Engine * Conduct consistent performance reviews of staff members * Conduct recruitment projects with HR collaboration * Conduct onboarding to new hires Qualifications: * Typiquement au moins 10 ans d’expérience avec des flux de travail pour la création d’éléments environnementaux (accessoires pour une gamme variée d’environnements en utilisant toutes les nouvelles techniques). * Typiquement au moins un jeu AAA publié, avec mention comme artiste d’environnement au générique. * Passion pour le mentorat. * Formation sur les techniques de leadership modernes. * Expérience avec des progiciels standard de l’industrie pour la modélisation 3D, la sculpture high-poly et la peinture de textures (dans Maya, Max, ZBrush, Photoshop ou des équivalents). * Expérience de travail avec Unreal Engine (ou un équivalent). * Maîtrise de Substance Painter. * Expérience dans la création d’esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière. * Capacité à s’adapter rapidement à un style artistique en particulier. * Excellente compréhension de la théorie des couleurs. * Solide compréhension des bases de l’éclairage PBR et de la création de matériaux. * Capacité à montrer des exemples d’accessoires et de textures de haute qualité créés pour les consoles de jeu de nouvelle génération. * Compétences pour équilibrer la qualité artistique et les performances dans le moteur de jeu. * Maîtrise des flux de travail modulaires. * Fortes compétences en communication orale et écrite en anglais. * Esprit d’équipe et ouverture. * Forte éthique de travail et motivation personnelle. * Passion pour les jeux vidéo et leur création. Atouts* Des compétences en arts plastiques traditionnels ainsi que des compétences de base en conception graphique (composition et mise en page, typographie, couleur et lumière). * Compétences en modélisation d’environnement. * Compétences en scriptage visuel. Required Qualifications* Typically 10+ years of experience in environment asset creation workflow ( props for a diverse set of environments with use of all new techniques) * Typically at least one AAA shipped title with credits as Environment Artists * A passion for mentoring * Training in modern leadership techniques * Great experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents) * Experience working with Unreal Engine (Or Equivalent) * Substance Painter working proficiency * Experience creating high quality creative/visual aesthetics as well as technical knowledge * Being able to adapt fast a specific art style * Excellent understanding of color theory * Great understanding of PBR lighting basics and material authoring * Ability to show examples of top notch props and textures made for next gen console games * Skilled at balancing art quality and performance in the game engine * A mastery of modular workflows * Strong verbal and written communication skills in English * Open-minded team player attitude * Strong work ethic and self-motivated * Passionate about playing and making video games Additional Information: CE QUE NOUS OFFRONS :Au Canada* Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle). * Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie. * La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. * Une semaine de congé payé pendant les vacances d’hiver. * 20 jours de congé payé et 5 jours de congé de maladie payé. * Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. * Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. * L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. What we offer:* Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). * Full Dental coverage, including major dental and orthodontics. * 4% RRSP matching before tax deductions, 100% vested on day 1. * Paid week off during Winter Holidays. * 20 paid vacation days and 5 paid sick days. * Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. * Personal development opportunities and ability to work in a global environment. * Work in a creative team with people full of passion for what they do.
jobs.smartrecruiters.com
cartoonrecruit.com
Rise and shine, recruits! Invoke Studios is currently searching for a Senior Technical Artist working #On-Site in #Montreal. Interested? Visit the direct link below.

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Senior Technical Artist
Senior Technical Artist
jobs.hasbro.com