Clara (4/5 Comm Slots)
@caramelclara.bsky.social
100 followers 54 following 81 posts
Artist 🧜‍♀️ Heavy Splatling for Spooky Spinner 🎃 https://ko-fi.com/claramel
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caramelclara.bsky.social
Spooky Spinner gets FIRST 🥇 in the Jauntlet 4: Neo Conquest

GGs to all the teams we fought and ty for hosting such an amazing tourney. It was great pratice and shows how heavy can more than keep up at high level 🧡🧡

@Cheapd_
@miyonohime
@rusty_too_often
@Caramel_Claraa
caramelclara.bsky.social
I set up a Ko-Fi for this, link on my profile!
caramelclara.bsky.social
(🧡/🔁 appreciated)

Hi everyone, recently my Pro Controller broke and I can't afford to get it repaired / buy a new one

I'm opening digital c0mms in this style for 20 euros each, any help is appreciated so I can keep playing :( thank you

#Splatoon #compsplatoon
caramelclara.bsky.social
Redraw of an old piece because I really liked her dress #Splatoon
caramelclara.bsky.social
Can't wait to use my autumn dresses 🎃 #Splatoon
caramelclara.bsky.social
Trying to get better at digital (Goodbye summer) #Splatoon
caramelclara.bsky.social
Thank you #peak for one of the coziest costumes ever 🥺❄️
caramelclara.bsky.social
Silly request 🧡💜🥞 #Splatoon
caramelclara.bsky.social
For something like a 52 or stamper their gameplan remains relatively consistent independent of what comps you roll so you're always praticing (even if not always at 100%) but playing heavy as a solo back vs part of a 3 back team is like playing 2 different weapons (and it's also really just not fun)
caramelclara.bsky.social
I understand where you're coming from, but it's moreso a worse experience. Like yes I could probably learn something by fighting 2-3 Hydras/Rapid on tc for 2 hours, or I could most likely learn a LOT more by playing in a lot more realistic scenarios where your gameplan is more similar to one in comp
caramelclara.bsky.social
I mind the triple backline games because very, very little of what happens is applicable to comp later. I will not usually have to be flanking with heavy, nor will I have 3 weapons in the enemy comp that outrange me. It's good(?) pratice for more X, but for comp if its your goal, its not ideal :(
caramelclara.bsky.social
I think X is always a good learning experience (especially for front/supports), for backs it's a good experience if you accept that some games will just be triple backline and you can't learn anything from it, which can be rly frustrating. Still worth playing because you learn a lot but frustrating
caramelclara.bsky.social
🥇 Shrimp of the Week

Heavy Splatling W!!!

Ggs :)
caramelclara.bsky.social
Gonna start posting here aswell why not

Comission 🧡

#Splatoon
caramelclara.bsky.social
Backline gossiping #Splatoon3
caramelclara.bsky.social
DM me on dc (caramel_clara) or here !! Thanks 🧡 #Splatoon3
caramelclara.bsky.social
Imo crab is so far above every other special it's not even close, it's the only special that does literally everything from zoning retakes holding painting one shots tanking aggro AND it's still the most consistent at doing all of those things, I don't think the "counters" are that good either
caramelclara.bsky.social
Any special that's function is just "get kills" for me is always rated very low, same reason why splashdown is super low and my zooka placement is way lower than most ppl would put it

Hammer imo is the worst of all of them because it's the riskiest and still stupidly inconsistent
caramelclara.bsky.social
Thoughts after playing new patch for a good amount of time