Bolerosoft
bolerosoft.bsky.social
Bolerosoft
@bolerosoft.bsky.social
92 followers 270 following 230 posts
Solo game dev since Jan 2025 in Godot. Current proj: "Mysteries of Old Tokyo". Wishlist on Steam now! https://store.steampowered.com/app/3784300/Mysteries_of_Old_Tokyo/
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In the middle of a massive refactor as I switch up the gameplay loop. I used Mermaid Chart to plot out all the scenes and I think I see a nice, elegant way forward, rather than the spaghetti that got me here... #gamedev
Final planned feature update for the demo... for now, anyway. Some small bug fixes, and you now have to identify the correct category for a location when selecting the inconsistency. #gamedev #indiegames
store.steampowered.com/news/app/378...
Mysteries of Old Tokyo - Demo v1.2.3 - Steam News
Final planned demo update (for now)
store.steampowered.com
- prototyping/testing a unified "prep"/"explore" system ("Prexplore™"), where collecting evidence, solving the postcard puzzles and encountering the spirits happens simultaneously
- for realism, add random 5-10 second freezes accompanied by loud whirrs and clicks from the CD drive
- a more scalable, satisfying "wrong action" system (e.g. "You can't have [watched a movie] at [Sensō-ji] because [Sensō-ji] is a [temple]")
- adding the remaining game content (characters, puzzles)
Wrapping up work on demo v1.2.2 and I noticed there are a lot more features than bug fixes. This is a good sign (I think). From now on I'm going to step back from demo updates and marketing, and focus on some of the more major changes I want to make: #gamedev
I have YouTube on my to-do list 😅 I think that would definitely be a good idea! I'd like to upload some gameplay footage as well because I think the gameplay is a bit hard to show in just a trailer.
Well, at least it's a useful data point 😁
For example, even with five subway lines serving the area, the easiest way to get from Eitaibashi to Ryogokubashi is probably still a 30-35 minute walk, same as it was 140 years ago. #japan #tokyo #publictransport
Something I find weirdly interesting about Tokyo is that, for a city with such intensely developed infrastructure, there are still these "dead zones" where transport has barely improved in centuries.
and after 30 minutes I'm like "Well obviously Luram swapped the fipbip on the jibjab mechanism, causing Oriel to fall into the canal." Excellent puzzle design. #indiegames #goldenidol
I love the puzzles in "Rise of the Golden Idol". I love how I start every puzzle thinking "what in god's name is happening here, I'm never going to figure this out"
Demo minor update v1.2.1: Adds 6 new achievements and fixes a weird bug when using OBS. Probably a good time to stream it, if any streamers see this and like Tokyo-themed deduction adventure games? #demos #indiegames
Mysteries of Old Tokyo - Demo v1.2.1 - Steam News
6 new achievements and bug fixes
store.steampowered.com
Hey! Just so you know, I found the problem :) It's fixed in the latest release (v1.2.1) so OBS should display properly.
A sneak peak of some of the new postcards:
A horrible slog today as I realised the entire spaghetti-signal route-picker logic just had to go.

However, in a more positive note, I have imported 38 of the planned 44 postcard landmarks (shown as red stars on the map)!

In the finished game, you'll be able to visit all of them. #gamedev
Thank you so much! I’m really happy with the new menu 😁
Yeah I noticed that too with OBS… I think it happened when I moved to Godot 4.5 so I’ve been meaning to look into it. Hopefully be able to fix it this week if I get a chance ☺️
I was browsing city builders/colony sims on Steam to see if anything could scratch that Dwarf Fortress itch, and then I realised I should just play Dwarf Fortress again. Strike the earth!

(Side note: I really want to try making a city builder.) #indiegames #dwarffortress
My immediate reason for the demo was marketing - since it's in a festival now and might get some visibility in Next Fest next week - but after that it will primarily be useful for gathering feedback in the months leading up to release, I think.
And indeed, no feedback is feedback too! I can see my median playtime is 30 minutes, so I just assume most players are enjoying themselves and don't see any need to send feedback.
It's kind of hard to say. I think it's all been useful... if someone says it's fun, but doesn't provide any detail, I take that as a data point to keep doing what I'm doing!

Most feedback is just bug reports, and those are mostly neutral. Nothing overly negative or toxic.
I have found an interesting metric emerging for my demo stats on Steam:

Out of every 1000 views...
-> 100 people add the demo to their library
-> 10 play the demo
-> 1 leaves feedback.

It's been remarkably consistent across the first week. #gamedev