BitiLope
@bitilope.itch.io
13 followers 33 following 11 posts
Mostly do game dev tech (physics/shaders/lighting/procgen/etc.) stuff for games that never get released. Did the physics/lighting tech for ressii.itch.io/roa. Feel free to DM me for any reason, or if you wanna talk or get help with game dev stuff.
Posts Media Videos Starter Packs
Reworked water in Field Bio to support flows, rivers and elevation #godot #gamedev
Field Bio is coming along, terrain sculpting by @therealressii.bsky.social
Reposted by BitiLope
me trying to make a mildly sensible design camera design and accidentally creating a gravity-assisted instant color plate film box magazine camera to explain why you can take photos in field bio lol
Reposted by BitiLope
some art thats partially related to the lore of field bio
Bird is the pokepoke designed and modelled by @therealressii.bsky.social
Pictures in Field Bio using the new in game camera systems, animation system, and IK system
Reposted by BitiLope
Field Bio Progress Log #2, these Progress Logs are basically like triannual at this point, anyways go read it maybe.

patreon.com/posts/field-bio-log-2-134410295
Reposted by BitiLope
Field Bio Progress Log #1, a lil bit of a weird one given that it's been 4 months since the last Progress Log... and also first of many Progress Logs on Bluesky lol

www.patreon.com/posts/field-...
Reposted by BitiLope
Reposted by BitiLope
some fishing stuff like reeling and swaying the bobber, fish personality stats, and water shaders

water shaders done by @bitilope.itch.io
fish shaking simulator coming along great
Reposted by BitiLope
finished the normals, was simultaneously a pain in the ass and fun to do
Reposted by BitiLope
Roa for some reason wasn't showing up on itchio when you tried to search it up, but now it does so yknow go play it (maybe).

(This post is just to mirror the post on Twitter lol)
I worked on this go check it out!!
Roa is now finally (for realsies) released on itch​.io, uh go play it maybe (or don't).

Link to the actual game in replies and other related links (pretty important I think).
hi check the game out when it releases it's good, I'm definitely not biased because I worked on a bunch of tech and misc. stuff for the game
Reposted by BitiLope
Roa is (finally) releasing on December 20th which is pretty cool me thinks
also tried to turn it into a simple ecosystem simulation later, here is a closer look
200k bouncy animated critters moving around, result of me playing with Unity DOTS a while ago
Reposted by BitiLope
eventually i should post game dev stuff here (mostly trying to finish sfx stuff up for roa) anyways have arti
gonna start posting a bunch of old projects/tech demos, starting with a recreation of Rain Worlds shadow and palette based rendering (using their assets)