Oscar Clark (He/Him)
banner
athanateus.bsky.social
Oscar Clark (He/Him)
@athanateus.bsky.social
500 followers 1.6K following 290 posts
Chief of Curiosity (He/Him) On a podquest to learn everything about #gamedev you never dared to ask... Host of #ActualPlay #Improv #Game @achdilemmashow
Posts Media Videos Starter Packs
Reposted by Oscar Clark (He/Him)
Another milestone for our brave miniseries that just keeps on getting the downloads!
If you've not listened yet, search "Wasteland a Dex Legacy Story" in your favourite podcast app ("wasteland Dex" also works 😄)
Reposted by Oscar Clark (He/Him)
There’s a couple more days left of Steam Next Fest, where you can try out a ton of amazing game demos on Steam for free. Here are some awesome games developed by women or from companies with a woman CEO or game director to try out before #SteamNextFest ends! ✨
#Gamedev #IndieGame #Steam
Reposted by Oscar Clark (He/Him)
Thanks to everyone who has listened to season 3 of The Dex Legacy. It's been a huge pleasure to work on this immersive story once again and I want to thank all our cast and crew but especially our wonderful creator and writer @emilyinkpen.bsky.social without whom none of this could happen.
Reposted by Oscar Clark (He/Him)
Weekend feelings and S3 of Dex is out… and Wasteland has just reached another milestone... I’ll tell you, chaps, building your own IP is a lot of work 😅
The team has been amazing. Chris is the best creative partner and the cast is brilliant. I have so much gratitude.
I hope you’re all well ♥️
It is soon good though... Congratulations!!💚
How do you look after returning 'Lapsed' or 'Resurrected' users?

Today's #LightingLesson focuses in the LTUE and how we handle players who return to give your game another chance

More Lessons on https://www.youtube.com/@Arcanix_ai
Did you forget about the Second Time User Experience in your game?

In today's #LightningLesson we look at the STUE - the UX for making it feel great for returning players

#GameDev #GameDesign 

More Lessons on https://www.youtube.com/@Arcanix_ai
Me as a teenager discovering that Kings Lynn would have a gamedev meetup would have blown my mind...
Reposted by Oscar Clark (He/Him)
I am speaking at the King's Lynn Meetup this week, on games journalism!

Join us this Thursday from 6PM in King's Lynn at the WNDA (The Deaf Centre)!

www.eventbrite.com/e/games-jour...
Reposted by Oscar Clark (He/Him)
Check out our newest interview, featuring Chrifu Bernal from TumbleThrough!
Oscar and Chrifu delve into the world of actual play and audio storytelling.
Out now on YouTube and Spotify

https://youtu.be/ET9OfbERMdI
Reposted by Oscar Clark (He/Him)
Check out our newest interview, featuring the creator of Heartglass: Josh Burgess!
Oscar and Josh explore the joys of narrative podcasting and storytelling.
Out now on YouTube and Spotify

https://youtu.be/FPl4sXIucYM
Reposted by Oscar Clark (He/Him)
Hallways. Are they strange meeting places? Yes? No? Nuanced opinions welcome.
#actualplay #anythingcouldhappen
Reposted by Oscar Clark (He/Him)
Do you still think onboarding is about learning how to play the game?

Today's #LightningLesson explores the #FTUE in #GameDesign #Gamedev

More Lessons on https://www.youtube.com/@Arcanix_ai
Reposted by Oscar Clark (He/Him)
Episode 7 - and I’ve been waiting to use this title!!! 😆
Can’t believe the S3 run ends next week!

Now’s the time to catch up, people! Search The Dex Legacy in your fav podcast app or follow the link in my profile 🎧
Can you handle the data?

You have a moral and legal responsibility for how you handle data - if you collect it... Protect it!

Have you done a "Data Protection Impact Analysis"

More Lessons on https://www.youtube.com/@Arcanix_ai

#GaaS #GameDesign #Gamedev
Reposted by Oscar Clark (He/Him)
Show The Lamb from @cultofthelamb.bsky.social my chapter on them in my book The Best Life Adventure Games! #BCNGamesFest

www.pen-and-sword.co.uk/The-Best-Lif...
Everyone says you need data! But what does that mean?

You need qualitative, quantitative and market analysis to really understand what going on for your game

#LiveOps #GaaS #GameDev

More Lessons on https://www.youtube.com/@Arcanix_ai
Had a great chat with Mike Coeck, at Belgian developer Cybernetic Walrus about Roadside Research. A game which has had a tremendous reception in terms of wishlist numbers, beta players, with just 9 months to release!

7 Months to Deliver a Game! - #269 - Game Dev Local Podcast
Game Dev Local Podcast · Episode
open.spotify.com
Reposted by Oscar Clark (He/Him)
Reposted by Oscar Clark (He/Him)
Two days of the Very Big Indie Pitch at @pgconnects.bsky.social!