Wishlist Number Machine on Steam! 🔢🏭 by ARIELEK
@arielek.com
64 followers 4 following 50 posts
Wishlist Number Machine on Steam: https://store.steampowered.com/app/2231090/Number_Machine/
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Not much yet, I previously used Sebastian Lague's (the youtuber) bezier curve tool. First impression is that it does the job.
I've a set of easing functions, a mass-spring damper utility I wrote for myself and sometimes I use bezier curves with (Unity Splines). That's it.

For me it's easier to write code to get results, keyframing is so boring and so slow to me.

Time wise it's maybe 1hr-2rh implementing, then tinkering.
I'm also a fan of shapez 2 and shapez ;)
Pretty much, yeah. No need for shaders since I'm just moving stuff around.

But I do use shaders for the visuals!
Easing functions, mass-spring-damper utility, bezier curves and some simple math to calculate the paths, rotations and scales of the hexagons.
Not yet, working on it. Later this year 😉 Wishlist on Steam and you will be notified when its out.
Unique mechanic in my factory game: you can turn a value orb into a structure with length equal to that value (here I change a single 5-orb into five 1-orbs)

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In my math factory game you won't always have access to all mechanics. Here I'm making triangle shapes out of hexagons without any rotations.

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Half assed?! They're doing their best man, give them some slack 😞
Poor little rotators sweating hard to just move your balls around 😰😰

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Yes, everyone 😅 Its inspired by it and the Steam description mentions it, but it plays differently due to no programming timeline.
Producing 99s (max value) from a single 1 spawner using concatenation, subtraction and multiplication in my math factory game 🤓

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You can teleport structures in my math factory game if they match the shape of the teleporter 🌀

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100% lore accurate assembly of the Triforce from Zelda games in my math based factory game 🙃

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