André Almo
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andrealmo.bsky.social
André Almo
@andrealmo.bsky.social
58 followers 61 following 44 posts
PhD student at TU Dublin, funded by d-real. Science communication, games and education. He/Him. | Art account: @almoghost.bsky.social | (PT/EN/ES/日本語) | 🇧🇷🇮🇪
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Reposted by André Almo
I recently took a nighttime trip and had to wait for a connecting train for an hour. It wasn't too bad, though. It was dark and quiet; there was peace in that stillness. I wrote a cinquain, a poetic form created by Adelaide Crapsey, about it.

almoghost-exe.itch.io/train-to-tra...
Train to Tralee by almoghost.exe
A cinquain about a train ride at night.
almoghost-exe.itch.io
Reposted by André Almo
I made a short game poem about taking a bus in Dublin. I went local with its title, '83 to Kimmage'! 🚍 ☘️

Check it out here: almoghost-exe.itch.io/83-to-kimmage
83 to Kimmage by almoghost.exe
A short bus poem.
almoghost-exe.itch.io
Happy to have joined Age-Friendly AI today in Cork for the 50 Plus Show!

It was so enlightening to talk to older adults about their thoughts and experiences with Artifical Intelligence.
As someone who loves gamification, productivity apps, and monster collecting, it was an honour to talk to Milton Ren, the creator of Focumon!

Focumon is a gamified tool where you collect, train and evolve creatures as you focus on your tasks. 👾

Read it here: open.substack.com/pub/andrealm...
Focus, Collect, Repeat
Phantom Interviews #6
open.substack.com
Reposted by André Almo
Okay, I created another tiny thing...

'Tangent Book Club' is a short experience that tells the story of a group of friends who get together to discuss books, but their conversations always end up falling into tangents. 📚

Play it here: almoghost-exe.itch.io/tangent-book...
Tangent Book Club by almoghost.exe
A short narrative game about a book club that struggles to discuss books.
almoghost-exe.itch.io
Reposted by André Almo
We recently launched 'Greenia', a tabletop RPG where magic is connected to nature. After getting some amazing feedback, we decided to create some extra content, including unique scenarios, spells and NPCs! 🎲 🌳

🌿 Download the game for free here: almoghost-exe.itch.io/greenia
Super proud of this short weekend project!
🐾 KIBBLE is out now!

A short pixel art game about the first day with your adopted dog — and how small moments turn into lifelong memories.
Built solo with GameMaker, Aseprite, and Beepbox.

🎮 Play here: almoghost-exe.itch.io/kibble

#IndieGame #PixelArt #ShortGame #KibbleGame #GameDev
the honour was all mine, kaitlin! whenever I think that the game design world has some amazing people doing incredible, important work, you're one of the examples!
Reposted by André Almo
this conversation was so fun and inspiring (and you can tell i was having fun because of how much i had to say 😂). andré is an incredibly thoughtful and compassionate writer, and i'm so honored to the subject of one of his interviews; i really felt so understood. thanks for the great times!!!!!
Games can educate, challenge, and open conversations — even around topics we often avoid.

I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play.

📰 Read the interview: open.substack.com/pub/andrealm...

#GameDev #SexEd
Empowerment Through Interaction
Phantom Interviews #5
open.substack.com
Games can educate, challenge, and open conversations — even around topics we often avoid.

I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play.

📰 Read the interview: open.substack.com/pub/andrealm...

#GameDev #SexEd
Empowerment Through Interaction
Phantom Interviews #5
open.substack.com
It was super fun to work on this game with some friends! While not 100% intended to be a serious game, it ended up having quite strong sustainability education elements! 🌲🌿

#sustainabilityeducation #sustainability #ttrpg #rpg #1pagerpg #seriousgame #gamebasedlearning
🌿 In Greenia, nature = magic.

✨ Created for the One-Page RPG Jam 2025, this short game lets players fight pollution, restore ecosystems and rebuild community while strengthening the land's magic.

A tiny RPG with a green heart. 💚

🔗 almoghost-exe.itch.io/greenia
#TTRPG
Reposted by André Almo
🐞Create nature corridors in cities

🌾Allow nature to take back nooks & crannies (sometimes called “weeds”)

🦋Mow your lawn infrequently & do not fertilise it, to encourage plant diversity & 🦋

🅿️ Convert paved front gardens back to nature
“… for every 10% increase in impervious surfaces – such as roads and building cover – there was a reduction of up to 7.5% in the variety of pollinating species…”

Cities need more green & blue spaces for nature (and people) to thrive.
Gardeners urged to collaborate to help moths and hover flies thrive in cities
Researchers found moths and hover flies are more negatively affected by urbanisation than bees
www.theguardian.com
Reposted by André Almo
“… for every 10% increase in impervious surfaces – such as roads and building cover – there was a reduction of up to 7.5% in the variety of pollinating species…”

Cities need more green & blue spaces for nature (and people) to thrive.
Gardeners urged to collaborate to help moths and hover flies thrive in cities
Researchers found moths and hover flies are more negatively affected by urbanisation than bees
www.theguardian.com
This was a fun little holiday project!

Please pay a virtual visit to the Swamp Bakery. 🥖✨🐸

This was supposed to be a simple web development exercise, but I just couldn't resist and ended up illustrating all characters and menu items...

www.codedex.io/us3sQYJhIPB2...
Builds
Swamp Bakery by almoghost
www.codedex.io
Me and Maíra Amaral will be in Dublin Maker 2025 bringing the Living Beeings game to one more venue in Ireland! 🐝🇮🇪

Join us on the 30th and 31st of August in Leopardstown to play a board game about creating a bee-friendly garden. 🪴🌼

#DublinMaker

dublinmaker.ie/makers/livin...
Living Beeings: Pollination Adventure - Dublin Maker
Living Beeings: Pollination Adventure
dublinmaker.ie
Just published an interview with comfiedev (Samuli Pietikäinen) on experimental game design, spoken word pacing, and building digital split EPs.

We talked about his recent game releases and what it means to make small, strange games.

Read it here: open.substack.com/pub/andrealm...
A-Side / B-Side: On Games as Split EPs and Slam Poems
Phantom Interviews #4
open.substack.com
But isn't capitalism = free market? 😭
After being introduced to the concept of game poems, I've been neck deep in this small, niche space. I've recently had a conversation with Brendan Allen, writer and game developer, discussing his work and how constrained engines can bring out creativity.

open.substack.com/pub/andrealm...
Verse, Code, and Constraint: Game Design as Poetic Practice
Phantom Interviews #3
open.substack.com
I've recently concluded my research placement at @uni-graz.at, as part of my PhD at @tudublin.bsky.social! 🇮🇪🇦🇹

I was hosted by @manuelninaus.bsky.social at the Digital Psychology Lab, which focuses on developing digital learning technologies, including video games, as well as evaluating them.
Me and Maíra Amaral recently presented the 'Living Beeings: Pollination Adventure' game again, at the 2nd Geogames Symposium, hosted at the @molimuseum.bsky.social! 🐝🌸♟️

It was really enriching to show and talk about our game with fellow educators, researchers and game designers!
Eu faria isso se tivesse um emprego permanente...
Reposted by André Almo
mob @palmonds.dev · Jun 2
Was a pleasure to be interviewed! Thank you for the opportunity!
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game.

Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
A World Inside an Old PC: A Look at mobOS
Phantom Interviews #2
open.substack.com
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game.

Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
A World Inside an Old PC: A Look at mobOS
Phantom Interviews #2
open.substack.com
I’ve played games all my life, studied them in my PhD, and always thought about how many possibilities there were in game design — and Jordan Magnuson’s concept of "game poems" makes that range even greater.

Full piece here 👉 open.substack.com/pub/andrealm...
Playable Poetry: Exploring the Concept of "Game Poems"
Phantom Interviews #1
open.substack.com
That's sounds like a fun *ba dum tss* approach to science communication!