Anderson Mancini
@andersonmancini.bsky.social
1.7K followers 4.7K following 130 posts
Creative developer from Brazil 🇧🇷 CTO @neotix. XR / AR / VR Three.js evangelist and teacher.
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Navigating #threejs content on the Quest has been amazing. I love how you can just bring your finger close to the screen to interact—no controllers needed! It’s like having a huge touch panel for multitasking. Next step: AR in my living room!

Have a Quest? Try it here:
water-simulation.vercel.app
Rendering 3D in real time, from the browser, using #threejs WebGPU. SSGI + SSR + GTAO 😊.

#webgpu #tsl #creativecoding
Thank uou my friend 🙏🏻☺️
New SSGI node — real-time bounced light straight in the browser. The whole scene weighs under 9 MB (less than a single PNG 😳).

Live link: ssgi-webgpu-demo.vercel.app
No baked lighting, no limits

#threejs #webgpu #r3f #ssgi #creativecoding
Thank you very much buddy ☺️
Thanks Felix. The performance is Superb! Zero latency so far, but I'm testing on High-end devices so far (M4 MacBook Air and Samsung S25). But I'm extending the tests to see how far it can go :)
#threejs r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination + SSAO via #TSL in #r3f and #WebGPU. Live link soon. Subscribe at andersonmancini.dev

Higher resolution video at: www.youtube.com/watch?v=hIRe...
Watching it already. Superb work as always!
Reposted by Anderson Mancini
Hahaha. The idea was to show the interactivity of this combo hahah. The castle looks much better indeed heheh.
Did you know that you can integrate Gaussian Splatting with #threejs meshes for hyper-realistic surroundings + interactivity? This is a powerful combo that significantly improves realism.

Live link: threejs-gaussian-splatting.vercel.app
Hey. Welcome buddy. Amazing work 👏🏻👏🏻👏🏻👏🏻😍😍😍😍
Reposted by Anderson Mancini
First post here ! 🥳
Exploring UI for gender selection while working on my #tsl Meshline for #threejs #webgpu
Thank you mate. It is just a matter of spending time with it and finding the good parameters :). All the best
Hey buddy. It is looking great eheh. What I'm doing in that water is just using threejs spotlight texture projection feature with some tweaks in the raw shader before feeding the map parameter. This can give you more control over the "caustics" and still project shadows at the same time 😊
three.js examples
threejs.org
Reposted by Anderson Mancini
I built a playable Softbody Tetris using #threejs #tsl and my softbody engine! 🕹️

I still consider this a work in progress, but you can already try it out in your #webgpu compatible browser here:

🔗 holtsetio.com/lab/tetris/
This is absolutely insane my friend 🤩. Congratulations. WOW
Working on a new minigame using #threejs and #glsl for a client. A custom immersive scene about fusion energy. Shader interactivity is so addictive 😍.

Link coming soon
github.com/ektogamat/ap...

Free Source code available for download: Apple Liquid Glass via #threejs and React Three Fiber. I hope you like it 😊

#creativecoding #webgl
Live link for the Apple Liquid Glass via #threejs is here: appleliquidglass.vercel.app

Source code will be available soon 😊

#creativecoding #WWDC25 #r3f
#iOS26 Apple Liquid Glass via #threejs and React Three Fiber looks sick 🤩.

I will be releasing the source code soon. Do you want it? Please sign up for my newsletter: andersonmancini.dev

#creativecoding #WWDC25
Some updates on my #threejs Classics Garage project. Now, if you're in a hurry and want to skip the game mode using ispect, you can use the Konami Code [↑ ↑ ↓ ↓ ← → ← → B A] to unlock all available features. The option is also available in settings.

www.classics-garage.com

#r3f #creativecoding